Crystal Project

Crystal Project

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Tags: Passives
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1.306 MB
28 Jun, 2024 @ 10:52am
3 Sep @ 9:16pm
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Passive Trainer

Description
---- Introduction ------------------------------

This time, the source of inspiration is Cool New Passives.

Similar to my previous mods, this mod added 4 passive trainers sacross Sequoia, teaching passives for (rather) expensive prices. Will update if I have new ideas for passives.

This mod's reference flag is "PassTr"

---- Vendors------------------------------

Enoen teaching Reaction passives, which you activate by skipping turn and then for several turns, you can act immediatedly once their conditions are fulfilled

  • Pain React: (3PP) Trigger when user is in red HP. It's Critical Turn but much stronger, essentially. Ideal for both tank and damage dealer. Last 3 intervals.

  • Rescue React: (6PP) Trigger when an ally is in red HP. Ideal for supports. Last 4 intervals.

  • Killing React: (3PP) Trigger when user killed an enemy. Ideal for normal encounter or ganky boss fights. Last 3 intervals.

  • Chain React: (6PP) Trigger when physical OR magical ability is used, then seal all physical OR magical ability for current turn and next turn. Last 3 intervals. If both penalty are presented (doing physic/magic then magic/physic), suffers heavy penalty next turn. Have limited application, but extremely powerful under the right job combination.

  • Trick React: (6PP) Trigger when user score a crit to enemies. Has 1 tick count, can be stacked by using Trick React again, then Trick React's tick count dropped by 1. Compared to other Reaction, this one effectively stocks up your turn then fire them all under a chain of crits.

  • Berserk React: (6PP) Once triggered, you will have 3 actions, and lose 30% HP each time for a total of 90% HP, then suffers heavy penalty. Can be powerful in the right hand.

Blue Cat: Teaching combat start passives, which effect applied at the start of batter similar to various vanilla passives in Initial and Auto series.

  • Auto-Frenzy: (2PP) 4 Frenzy at battle start.

  • Auto-Clarity: (2PP) 2 Clarity at battle start.

  • Initial Malice: (4PP) First critical hit deal 1.35x damage.

  • Initial Paradox: (4PP) 2 Stablity and 2 Instablity at battle start.

  • Initial Finese: (4PP) 4 Accuracy UP at battle start.

  • Initial Onslaught: (2PP) +110 Attack at battle start, then decay each turn, stop at -40 Attack.

Black Knight: Teaching Pact passives, a series of situationally powerful effects, trading flexiblity for raw power.

  • Pact of Strength: (10PP) All parameter +33, MP -100%.

  • Pact of Malice: (7PP) Crit chance +50%.

  • Pact of Fortitude (6PP) Take 30% less damage, deal 20% less crit damage.

  • Pact of Order: (7PP) Physical and magical attacks always hit, also immune to crit damage..

  • Pact of Chaos: (4PP) 100% chance to get a random buff and 60% chance to get a random debuff each turn.

  • Pact of Mana: (10PP) Reduce 25% damage taken and convert it to MP.

  • Pact of Thirst: (6PP) Physical lifesteal +30%.

Shiroi: Guest character from The Candleholder, teaching passives that can increase max PP limit with a downside. Only appear if you doesn't run Candleholder.

  • HP Cut: (PP capacity +2) Max HP -20%.

  • MP Cut: (PP capacity +2) Max MP -20%.

  • AP Cut: (PP capacity +2) Max AP -50%

  • Forgiving: (PP capacity +2): -6 AP on taking damage.

  • Peaceful: (PP capacity +2) AP accumulation -50%.

  • Unlearnable: (PP capacity +1) Gain no JP.

  • Permadeath: (PP capacity +2) Dying in combat will banish user until the fight end.

  • Slow Start: (PP capacity +4) All parameter -44, effect decay each turn (until it become 0).

  • Gluttony: (PP capacity +8) Turn start: eat other allies, removing them from battle.

War Elemental: Teach passives I deemed generic enough to not belong to above groups. Uniquely, his shop expand based on your progression, and he rarely sells singular passive; they usually come in a bundle.

  • Essential Utilities: provide basic RPG's function such as defend and evade, also bundled with a way to extend evade duration and a dedicated turn manipulator.

    • Guard: (1PP) Skip turn => Defense & Resistance + 100 for 1 turn.

    • Dodge: (2PP) Skip turn => Evasion + 100, Haste for 1 turn.

    • Acrobatic: (1PP) Dodge last 2 turns instead of 1

    • Accelerate: (1PP) Skip turn => Next turn comes 50% faster.

  • AP For Dummy: provide AP-related passives.

    • Fervor: (1PP) +1 AP per physical hit.

    • Wrath: (4PP) AP accumulation +50%.

    • AP Boost: (4PP) Max AP +50%.

  • Hex Enchantments: provide a means to inflict Power Down or Magic Down independent from class and gear.

    • Acid Coating: (4PP) Attack apply Power Down (1 turn)

    • Bio Coating: (4PP) Attack apply Magic Down (1 turn)

  • Struggle & Sacrifice: provide passive playing around near-death state, an alternative stalwart and essential tools for arsonists.

    • Struggle: (1PP) On near-death, gain 20% hit rate and immune to DOT for 1 turn.

    • Grit: (1PP) When killed, revive at 1HP and user turn come instantly. Once per user per battle.

    • Immolation: (2PP) Set user on fire permanently, lose 20% HP each turn but attack gain Fire attribute (Fire is the most supported attribute in this game) and attack inflict Burn. This status cannot be removed.

  • Arts of the Ring: provide art-related passives.

    • Pointilist: (2PP) Attacks have 22% chance to inflict Poison, Bleed and Burn.

  • Restore and Preserve: Provide a way to reset sub-class without Mimic or a way to upkeep status duration.

    • Preservance: (3PP) Getting hit will extend ALL status on user for 1 turn.

    • Remind Class: (1PP) Skip turn => reset Sub-Class to original Sub-Class. Free action.

  • Helmet & Armor: Provide a way to equip off-class armors similar to base game's equip weapon. All passives have 4 PP.

---- Special thanks ------------------------------

  • finalbossblues[finalbossblues.itch.io] for the amazing sprites!

  • Enoen and Vynn for allowing me to use the Enoen sprite in this mod!

  • Crystal Project community for being cool as hell and having one of the best modding scene despite being very small.

  • Finally, RiverRunner for making this wonderful game.

---- Term of Use -----------------------------------------

This item and its contents may not be uploaded on any website, except on Steam under the profile SkyfallTerminus. This mod is not an official product or product modification from RiverRunner, and RiverRunner is not responsible in any way for changes or damages that may result from using the mod.

Distribution of my mod's content under a different party is prohibited.

All rights reserved.
Popular Discussions View All (1)
0
28 Jun, 2024 @ 10:59am
Balance/Feedback goes here
Skyfall Terminus
5 Comments
DJTricky 5 Sep @ 3:22pm 
Seems fixed. Thanks.
Skyfall Terminus  [author] 3 Sep @ 9:18pm 
@DJTricky I relocated Enoen, you can sub and unsub to check (pls report if it works now :demoneye:)
DJTricky 3 Sep @ 8:32pm 
I tried this, but the NPC that gives reaction passives (near the news bulletin board) is standing on the same tile as Astley when you first get to Capital Sequoia, but you can only talk to the trainer and not Astley. Can you move where the trainer is placed so that this doesn't happen?
Skyfall Terminus  [author] 9 Feb @ 1:37am 
Here I thought this mod is fated to be forgotten :demoneye: anyhow yes, these passives can go with any overhaul, no issue, may you discover bonker builds with my passives :cool_seagull:
Ebony Duan 8 Feb @ 4:51pm 
Arts of the Ring? Pointilist?
FROM PROJECT MOON?
It even does their id thing where they randomly inflict random statuses. Definitely this game is the last place I would expect project moon fans to be but hey.

Very very nice mod, it made me interested to actually try out The Candleholder. I hope it gets finished soon.