RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 51-60 of 438 entries
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Update: 21 Aug @ 2:26am

- Slightly modifies psycast trees of VPE - Fleshshaper / Gravcaster / Hydromancer so that players can optionally cherry-pick Mitosis / Annihilation / Clean.
- (stronger enemies) Adds Aeromancer (VPE - Aeromancer) and Hydromancer (VPE - Hydromancer) to Empire / Tribal pool
- (psycast rebalance) Increase gravity (VPE - Gravcaster): moving x0.2 instead of x0 (Note: pawns down with 15% moving, including animals like Thrumbos.)

Update: 19 Aug @ 2:58pm

- (patch fix) Fixed recent changes accidentally inactivated several other patches

Update: 19 Aug @ 7:49am

- Prison barracks in VBGE use Cell doors and Cell walls from ReBuild

Update: 19 Aug @ 6:19am

- Water striding (Alpha Genes) ignores water terrain cost in pathfinding (wanted to make it prioritize water terrain, but that seems to be impossible within vanilla waterCellCost, and I’d rather avoid to modify pathfinding algorithm itself, so…)

- (minor patch fix) Fixed wine loot had count range over its stack limit (10), resulting in a harmless error
- (minor patch change) Removed a lounger structure

Update: 19 Aug @ 4:18am

- (wing integration) All supported wings ignore water terrain cost in pathfinding (using vanilla waterCellCost introduced in 1.6: This mod doesn’t touch pathfinding algorithm itself at all, so don’t worry about that.)

- (gene rebalance) Bone tail (WVC): met +2 -> 0, arc 1 -> 0, loses stat offsets
- (gene rebalance) Bone wings (WVC): met +3 -> 0, arc 1 -> 0, loses stat offsets

Update: 19 Aug @ 2:50am

- Changes the prerequisite of Lens arrays (Volt Weaponry) from Machining to Gunsmithing
- Changes the research prerequisite of Long plant pot (VFuE) from Modern furniture to None (Agriculture with VFET), same as vanilla plant pot.
- Removes redundant research prerequisite from Outdoor lamp (VFuE)

- (equipment rebalance) Volt chaingun (Volt Weaponry): base damage 18 -> 10
- (equipment rebalance) Volt carbine (Volt Weaponry): base damage 14 -> 8
- (equipment rebalance) Volt DMR (Volt Weaponry): base damage 18 -> 15
- (equipment rebalance) Volt trenchgun (Volt Weaponry): base damage 12 -> 6

Also added volt weapons (and Beam repeater) to weapon spreadsheet.

Update: 18 Aug @ 5:06pm

- Randomizes pot plants of most VBGE structures (from Vanilla, Erin's Japanese Furniture, Vanilla Events Expanded, VPE - Mushrooms)
- Randomizes meals of a lot of VBGE structures (from Vanilla, Vanilla Cooking Expanded)
- Added 5 recrooms to VBGE structures

Update: 18 Aug @ 1:55pm

- Improved B&S - Yokai + Erin's Japanese Furniture + VBGE compats (now they use wood as wall stuff, and use Andon as road lights.)
- Improvements and fixes for some structures

Update: 18 Aug @ 4:08am

[VBGE compats]
- Added turrets from Impact Weaponry Reloaded, Pulse Weaponry and Reinforced Mechanoid 2 to Empire bases
- Added Tear gas turret from Non-Lethal: Re-Examined to Outlander bases
- Added Howizer (originally Cannon) (Rimsenal Security) to Outlander bases

- Added tilled fields (using Vanilla Plants Expanded)
- Added 3 power plant structures (Toxifier generator with Transport pods)
- Added 1 security structure (using VFE - Pirates)
- Added 2 tribal stock structures (using Dark Ages: Beasts and Monsters)

[Misc]
- (name change) With VFE - Pirates, Cannon (Rimsenal Security) -> Howitzer (name overlap)

Update: 17 Aug @ 3:04pm

- Improved B&S - Yokai + Erin's Japanese Furniture + VBGE compats