RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
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Update: 23 Aug @ 8:27pm

- Burst pistol (Vanilla Arsenal) can be equipped with VE shields
- Added weapons from Ion Weaponry to VBGE’s empire weapon loot table

- (equpment rebalance) Combat shotgun (Vanilla Arsenal): cooldown 1.8 -> 3.0
- (equipment rebalance) Lever-action shotgun (Vanilla Arsenal): cooldown 1.3 -> 2.6
- (equipment rebalance) Light carbine (Vanilla Arsenal): base damage 9 -> 6

- (name change) With VWE, Grenade launcher (Vanilla Arsenal) -> Hand mortar (name overlap)
- (name change) With Vanilla Arsenal, Lever-action shotgun (VWE - Frontier) -> Frontier shotgun (name overlap)

Update: 23 Aug @ 6:55pm

- (minor custom structure change)

Update: 23 Aug @ 6:26pm

- Added Rustspark Crisis + VAE - Insanity compat
- Added VPE - Fleshshaper + VAE - Insanity compat

Update: 23 Aug @ 5:55pm

- Updated for New Anomaly Threats (1.6)
- (equipment rebalance) Ion rifle (Ion Weaponry): base damage 8 -> 5

Update: 23 Aug @ 6:14am

- If Pulse Weaponry is loaded, changes research prerequisite of Laserpulse Longrifle and Sonic stunner (Spacer Arsenal) to Pulse-energy harnessing
- If VWE is loaded, changes research prerequisite of Brute rifle, Clash HMG, Clash rifle, Contact grenade and Thump grenades (Spacer Arsenal) to Heavy weapons + Fabrication
- If VWE - Coilgun is loaded, changes research prerequisite of Coil lance and Sparksabre (Spacer Arsenal) to Mass drivers (Electromagnetic warfare)
- Adds weapons from Impact Weaponry, Phase Weaponry, Pulse Weaponry, Spacer Arsenal and VWE - Coilguns to VBGE’s loot table of Empire defense settlement
- Adds apparels from Cat’s Boots and Gloves to Ancient urban ruins’ military loot table

- (equipment rebalance) Brute rifle (Spacer Arsenal): base damage 20 -> 16
- (equipment rebalance) Clash rifle (Spacer Arsenal): cooldown 1.2 -> 3.0
- (research merging) Added support for VAE - More Gloves and Boots
- (name change) If Pulse Weaponry, Spacer Arsenal, VWE and VWE - Coilguns is loaded, Spacer war solutions -> Energy weapons

Update: 22 Aug @ 6:06pm

- (equipment rebalance) Cuirassier belt (Altered Carbon 2): uses vanilla shield stats which scales with quality (same as Ranged shield belt from VApE - Accessories), and nerfed to 120 base max shield (still higher than vanilla Shield belt, and doesn’t block outgoing projectiles)

Update: 22 Aug @ 5:32pm

- Adds Awakened, Transcendent and other psychic related traits (Hauts’ Added Traits) to Neural editor’s trait blacklist (Altered Carbon 2)
- If VArE is loaded, Mech breaker armors (Alpha Mechs) additionally get Siegebreaker armor (Heavy power armor with research merging) as research prerequisite (description says they’re modified from siegebreaker armor)
- Removes redundant coverages from Siegebreaker armors (VArE) (had 2x middle and 2x outer)
- Updated patches for Eltex Weaponry (Continued)

- (equipment rebalance) Chrysalis helmet (Altered Carbon 2): loses ranged cooldown factor and aiming time offset
- (equipment rebalance) Dragoon helmet (Altered Carbon 2): loses aiming time and shooting accuracy offset
- (equipment rebalance) Fusilier helmet (Altered Carbon 2): loses ranged cooldown factor and shooting accuracy offset, aiming time -50% -> -15%
- (equipment rebalance) Lancier helmet (Altered Carbon 2): loses ranged cooldown factor, aiming time -50% -> -15%
- (equipment rebalance) Assault armor (Rimsenal): melee dodge -5.0, in addition to the existing nerf
- (equipment rebalance) Strikesuit helmet (Rimsenal): aiming time -25% -> -15%
- (trait rebalance) Adds physical / combat-related traits to Neural editor’s trait blacklist (Altered Carbon 2)
- (biocoding patches) Added support for Cat's Boots and Gloves
- (faction patches) Added Rough buzzer swarm (Det’s Buzzers) to low generation weight pool

Update: 22 Aug @ 5:22pm

(see above: one patch had a wrong condition)

Update: 22 Aug @ 6:09am

- (research merging 3) Added support for Cat's Boots and Gloves (Crusader gauntlets and sabatons are merged as well)
- Added Altered Carbon 2 support to Auto cherry picker (Soft-removed traits are also added to Neural editor’s trait blacklist)

Update: 21 Aug @ 5:25pm

- (equipment rebalance) Mitigated Pulse weapon nerfs for Pulse weaponry, as vanilla charge weapons got buffed
- (gene rebalance) Removed metabolic efficiency buff for Farsighted gene (Det’s Venator), as it got buffed

- (Reflected 1.6 vanilla weapon changes and smart weapon changes (Rimsenal Spacer) to the sheet, which I thought I already did...)