RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 31-40 of 438 entries
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Update: 29 Aug @ 2:48am

- (updated a patch for recent B&S update)

Update: 28 Aug @ 10:32am

- (resolved minor conflict)

Update: 28 Aug @ 7:04am

- Medieval factions from B&S Races use medieval base generation from VFE - Medieval 2
- Added traits from Hauts' Added Traits to book aspiration conditions

Choose Where To Land might’ve solved the bug where pawns can disappear when attacking faction bases with a shuttle D:

Update: 27 Aug @ 8:17am

- (gene rebalance) Sleeve quality genes (Altered Carbon 2) lose incoming damage / melee damage / move speed offsets (also fixes wrong cancer rates)
- (gene rebalance) Sleeve quality genes (Altered Carbon 2): met -4/-2/0/2/4/8/12 -> -4/-2/0/1/2/3/4

Update: 27 Aug @ 1:11am

- Updated patches for Roo's Xenotype mods (1.6)

Update: 26 Aug @ 8:28am

- Adds items from various mods to fishing rare catch pool
-- Most items are added only if VFiE Treasure AddOn is loaded, and weapons are added only if VFiETA and VWE is loaded.
-- For example, VFiETA adds gene tools from Alpha Genes to the pool. This mod adds gene tools from B&S to the pool with similar weights, only if VFiETA is loaded.

- (patch update) (research merging) Updated for Eltex boots / gloves from recent Cat's Boots and Gloves update

Update: 26 Aug @ 5:52am

- If VBGE is loaded, Spacer expeditions (Rimsenal Spacer) use unique base generation:
-- Mechanitor buildings and rechargers: makes mechanoids spawn in faction bases as well
-- If VFuE - Spacer is loaded, additional 16 structures with spacer furnitures will be used
-- If Ancient urban ruins is loaded, spacer bedrooms use white ceramic tile
-- Custom loot table (including smart weapons and subcores)

- (stronger enemies) Some pawnkinds from Rimsenal Spacer use armors from Altered Carbon 2 instead of Marine / Recon armors
- (stronger enemies) Machinist (Rimsenal Spacer) use Mech master armors (Alpha Mechs) instead

Update: 24 Aug @ 6:55am

- If VBGE is loaded, Hypermedia (B&S Simply Robots) faction bases use unique generation (Has unique fuel refinery structure. Loot table has components and fuels.) (Some structures require Vanilla Chemfuel Expanded.)

Update: 24 Aug @ 1:23am

- If VBGE is loaded, Ogre tribe’s faction bases use custom base generation (uses unique kitchen structures, guaranteed to have prisons, loot tables contain human meats and leathers)
- If VFE - Medieval 2 is loaded, Divine realm's faction bases (B&S Heaven and Hell) use medieval kingdom base generation
- Pirate factions from VFE - Pirates uses VBGE base generation
- Adds missing stats to craftable unity guard equipments (Rimsenal Federation)

- (patch fix) Fixed harmless red error on random loot generation

Update: 23 Aug @ 10:07pm

- Added weapons from VWE - Tribal to VBGE’s tribal weapon loot table

- (patch change) (ancient urban ruins patch) changed prerequisites from Machining to Flak armor
- (patch update) Moved remaining GD / Federation equipments