RimWorld

RimWorld

Too Many Mods - Compats and Rebalances
Showing 11-20 of 438 entries
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Update: 27 Sep @ 1:37am

- Sling (VWE - Tribal) use throwing sound instead of bow sound
- Sling (Roo’s Minotaur Expanded) gets Weapons as research prerequisite if VFE - Tribals is loaded
- (equipment rebalance) Sling (Roo’s Minotaur Expanded): base damage 13 -> 21
- (equipment rebalance, patch change) Mitigated Throwing club (Rimsenal AVP) nerf
- (name change) With VWE - Tribal, Sling (Roo’s Minotaur Expanded) -> Heavy sling (name overlap)

Update: 26 Sep @ 5:09pm

- (other rebalance) Golden cube tree (Alpha Biomes): base gold amount 10 -> 5
- (other rebalance) Harpeagle nest (Mythic Ages: Megafauna Bestiary): 10x spawn intervals

Update: 23 Sep @ 5:57pm

- (minor patch update)

Update: 21 Sep @ 12:00pm

- (removed fix for Rimsenal Factions, as the problem is officially fixed.)

Update: 21 Sep @ 4:30am

- If Butcher first is loaded, butcher is also prioritized over bills from VCE, VCE - Haute and VCE - Sushi
- If Ideology DLC is loaded, rituals of Dragon alter (Dragons Descent) use sound effect of theist rituals instead of smithing sound.
- Advanced shields research (Altered Carbon) additionally require Fabrication as research prerequisite (as they can be only crafted on Fabrication bench anyways)
- (biocoding patches) Makes beam weapons from Rimsenal Augmented Vanilla biocodable
- (other rebalance) Increases work amount of crafting adbot / persona android (B&S Robots) by 20x / 12x (resulting in 2.4x of prestige cataphract armor)
- (other rebalance) Increases component / advanced component costs of adbot (B&S Robots) from 1 / 16 to 12 / 24

Update: 16 Sep @ 3:04am

- Removed patches for Athena Framework + Integrated Implants for now (as currently Integrated Implants hasn't ported Athena-dependent stuff to 1.6 yet)

Update: 15 Sep @ 5:33am

- (other rebalance) Marshal (Reinforced Mechanoid 2) uses vanilla shield comp, and has finite shield.
- (biocoding patches) Makes weapons and armors from Rimsenal Faction Pack - Federation biocodable
- Fixes weaponMoney of pawnkinds from Rimsenal Factions until they fix it

Update: 13 Sep @ 11:40am

- Nimble (Geist Xenotype) conflict with melee dodge genes from other mods
- Add Geist (Geist Xenotype) to Yokai union (B&S - Yokai)
- (gene rebalance) Melee affinity (Geist Xenotype): met -2 -> -1
- (gene rebalance) Mute (Geist Xenotype): met +3 -> 0 (+1 can be enough to justify making most colonists mute. This gene being pure disadvantage is better than that.)
- (name change) Melee affinity (Geist Xenotype) -> Melee fervor if Det’s Keshig is loaded (name overlap)

- (Also fixes the wrong description of Electroperception gene)
- (Also added Geist to Shambler xenotypes and Ghost xenotypes)

(Note: Electromagnetic insulation from Integrated Implants already works for EMP weakness gene)

Update: 9 Sep @ 6:21pm

- Made gene category patches optional

Update: 8 Sep @ 8:16pm

- Updated patches for recent Rimsenal updates