Men of War II

Men of War II

Remove Vehicle HP System MOD
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Opdatering: 20. juli 2024 kl. 15:30

Revamped throwing mechanism
-Grenade throws against houses have been changed to a 45 degree angle to solve the issue of AI soldiers throwing grenades on the slopes in front of them and blowing themselves up (this is a vanilla issue)
-Grenades can now be thrown through houses to solve the issue of AI soldiers throwing grenades at houses in front of them and killing themselves (this is also a vanilla issue)
-Grenades can now be thrown through walls into unfortified non-fortification houses, but will not always be able to deal deadly damage to enemy soldiers inside a house.
-The closer the grenade is thrown, the more effective the grenade is at killing enemy soldiers inside a house.
-When a grenade capable of causing deadly damage is thrown into a house, a subtitle will be displayed.
-A grenade cannot be thrown through a wall into a fortification-type houses (concrete bunker, etc.) at a distance of 5 meters. For fortification-type houses, the grenade must hit the window or hole area before it can enter the house.
-Grenades can be thrown through walls of a fortification-type house within 5 meters, unless they are fortified.
-Dynamite can be thrown through walls into any house within 5 meters.
-Anti-infantry grenades now have a probability of being thrown into the crew seat when hitting a car.

Vehicle Damage Mechanisms
-Split the damage between the upper and lower hulls of some tanks, with lower probability of hull damage and lower probability of killing the crew in the turret when penetrating the lower hull.
-Removed vanilla script that forced turret damage from large-caliber shells.
-Comprehensively adjusted the gun penetration probability, overmatch factor, ricochet angle and other parameters, and adjusted the armor values and attributes of some tanks, some of the changes are as follows:
The 76mm to 88mm caliber guns are able to penetrate the T-34's upper front hull armor more consistently.
The lower front hull armor of the King Tiger can no longer be penetrated by 100mm guns easily.
Removed the incorrect 20mm frontal armor from the top of IS-3 turret (vanilla issue), strengthening IS-3's protection level overall.
Pershing's T33 AP round is able to penetrate the Panther's upper front hull more consistently.
T-34-57 can penetrate Panther and Tiger turret frontal armor at closer range.
Reduced the probability of small-caliber round shocking tank crew.
-Reduced excessive tank turret damage probability.
-Engine on fire can now be triggered by blast damage.
-Fixed incorrect engine on fire probability.
-Engine on fire is now more deadly, with a higher probability of killing the crew and destroying the tank.
-Light and medium tanks now have a chance to blow up their turrets when damaged by an HE round.
-Slightly reduced the effectiveness of anti-tank rifle in killing tank crew.

Soldier Survivability
-Soldier's view range is increased by 25% in houses and 10% in trenches.
-Soldiers who are hit consecutively by gunfire within a short period of time will take double the damage. However, if the enemy is suppressed, the damage dealt to the soldier will be reduced.
-Adjusted explosion damage to soldiers.
-Slightly reduced the collapse durability of trenches.

Weapons and tools
-Increased blast energy of dynamite to the level of 152mm HE shell.
-Reduced blast energy of anti-tank mines to the level of 152mm HE shell.
-Reduced the accuracy of machine guns when operated by soldiers in both standing and squatting positions.
-Penetration value is now displayed when loading a HEAT round.
-Increased penetration of HEAT rounds and reduced penetration probability of HEAT rounds.
-The IS-3's AP rounds have been replaced with BR-471B, which has a higher penetration.

AI
-Detection distance for soldiers avoiding grenades increased to 5 meters (4 meters in previous version)
-More sandbags have been added to the soldier climbing mechanism.
-Tanks no longer run over their side's watchtowers.
-Player's small caliber mortar no longer fires automatically at enemy tanks.

Misc.
-Added subtitles for tanks hit by HEAT rounds.
-Added subtitles when a tank's lower hull is penetrated.
-Improved scripts to optimize performance.
-Fixed the missing CP increase script to ensure that all PVE mode players get CP increases.

Opdatering: 11. juli 2024 kl. 12:22

Fixed the "Connection Lost" issue that occurred frequently when playing with the "realism mode" package.
Enhanced effectiveness of rocket launcher against static weapons.
Removed incendiary damage from rocket artillery.
Reduced the triggering range of soldiers avoiding grenades to 4m (was 7m).
Fixed mortars getting stuck in their own sandbags and not being able to relocate.

Opdatering: 9. juli 2024 kl. 23:19

v1.23+

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Compatible with Battlefield mod.
Increased crew shock probability.
Increased damage efficiency of small-caliber shells on medium tanks.

Opdatering: 9. juli 2024 kl. 12:45

v1.23

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Fixed the issue of not being able to call in units in the late game

Adjusted PVE player CP gaining:
Player will gain 1 extra CP every 30 seconds before the second echelon arrives, 2 extra CP every 30 seconds after the second echelon arrives, 3 extra CP every 30 seconds after the third echelon arrives, and 500 extra CP after 25 minutes into the game.

Increased damage to tank crew from blasts.
Increased damage efficiency of 75mm class HE rounds against light tanks.
Increased efficiency of PTRD anti-tank rifle against tanks.
Reduced efficiency of HEAT rounds (e.g. bazooka) damage tank hulls.
Increased probability of fire when the engine of a vehicle is penetrated.
Added fragmentation damage when penetrating a vehicle, and improved the efficiency of rocket launchers against static weapons.
Fixed incorrect destroy scripts for static weapons.
Improved damage efficiency of anti-tank rifles against static machine guns.
Improved effectiveness of 120-130mm caliber armor piercing ammunition against heavy tanks.

Slightly increased the resistance of soldiers in houses to blasts.

Changed horse towing, now horses will automatically detach when towing more than 4 tons.
Fixed issue where the rocket artillery could rotate while firing.
Fixed missing LOD, material, and collision configurations.
Included more types of sandbags into the soldier climbing mechanic.

Removed unlimited mortar strike flares from BOT officers, now BOT officers have a 50% chance of running out of ammo when firing flares.
Flare gun reload time increased by 100%.
Mortar strikes called in by flare guns have a 75% chance of calling in an 80mm mortar strike (was always 120mm).

Opdatering: 4. juli 2024 kl. 7:50

Fixed vehicle collision issues

Opdatering: 4. juli 2024 kl. 6:35

v1.21

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PVE
-Increased the player's CP (command points). A player's CP is increased in the following pattern:
Within 5 minutes of game start, player gain 1 extra CP point every 30 seconds.
After 5 minutes of game start, player gains 2 extra CP points every 30 seconds.
After 10 minutes of game start, player gains 3 extra CP points every 30 seconds.
After 15 minutes into the game, player will receive unlimited CP.
-Fixed an issue where player could not call in units properly in the late game.

Vehicle Damage
-Increased the probability of tank hull damage after multiple penetrations.
-Enhanced the effectiveness of anti-tank rifles on tank crews.
-Nerfed the effectiveness of anti-tank rifles in damaging tank hulls.

Soldier Survivability
-Reduced the resistance of soldiers in trenches and foxholes to consecutive bullet hits.
-Soldiers in concrete pillboxes now have the same level of blast resistance as in trenches (previously at the level of houses).

Weapons and tools
-Fixed an issue where dynamite would not properly damage soldiers in cover.
-Dynamite can now be unconditionally thrown into a house, even if the house has been fortified.

AI
-Improved grenade avoidance behavior of soldiers, now soldiers without cover no longer try to return to the previous location after avoiding a grenade.
-Improved the trajectory of grenades thrown by soldiers.

Misc.
-Fixed an issue of vehicles continuously driving into obstacles.
-Reworked the climbing script of sandbags to allow soldiers to climb them more naturally.
-Added sandbag climbing motion for soldiers under direct control.
-Reduced observation ability of suppressed soldiers and shocked tanks by 50%.

Opdatering: 2. juli 2024 kl. 23:30

v1.20+

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Adapts to the latest game v1.034

Vehicle damage system
-Adjusted the damage of armor-piercing ammunition to tank crew.
-Reduced the probability of the hull remaining undamaged after multiple consecutive shots.
-Included ramming damage between armored vehicles, unarmored vehicles, and guns in a same system.

Soldier survivability
-Fixed the issue where snipers could not deal normal damage to soldiers behind cover.
-Enhanced the resistance of soldiers in trenches and houses to blasts.
-Enhanced the collapse resistance of trenches, making trenches more difficult to be filled by blasts.
-Reduced the resistance of soldiers in cover to continuous hits of bullets.
-Improved the damage of howitzers to soldiers in houses. Howitzers are now more tend to deal a proper amount of damage to all soldiers in a house than to randomly instantly kill a few soldiers in the house.
-Reduced the resistance of all foxholes to blasts (equal to trenches in the previous version).
-Now blast resistance is ranked in order: trenches > houses = foxholes (deep) > foxholes (squatting) = normal cover > foxholes (shallow).


AI
-AI soldiers will more aggressively throw grenades at trenches, foxholes and houses.
-Improved AI ammo selection.
-Fixed the issue where riflemen get stuck and don't move when receiving player commands while shooting on the move (vanilla issue).
-Fixed multiple pathfinding issues that caused vehicles to continually run into obstacles.
-Fixed the low desire to attack of AI soldiers in the previous version.

Misc
-Optimized scripts to reduce resource usage.
-Lower the maximum altitude of camera.
-Tanks with a full crew now receive a 5% bonus (in conjunction with the commander bonus)
-Fixed a crash caused by sandbag entities.
-Fixed guns getting stuck in placed sandbags.
-Added an omnidirectional vision for house.
-Adjusted the collision volume of guns to reduce the probability of colliding with other entities during towing.
-Adjusted the friction between the metal and the ground to make the vehicle ramming movement smoother.
-Added hover text for damaged tank hull.

Opdatering: 27. juni 2024 kl. 18:54

Fixed AI ammo selection
Increased resistance to blasts at thick armor spots of tanks

Opdatering: 27. juni 2024 kl. 13:50

v1.17

Fixed vehicles trying to run into obstacles
Fixed howitzers continuously attacking targets that can't be seen
Fixed grenade markers missing when far from camera
Fixed incorrect soldier cover damage
Fixed missing Pz.I tank weapon icon
Fixed incorrectly falling trees
Fixed missing fragmentation damage to soldiers in cover
Fixed missing crew killing subtitles
Fixed incorrect tank driver death probability

Refined tank crew damage mechanics
Slightly reduced the AOE of bombs that can damage armored units.
Shotguns no longer use anti-tank rifle ammo.
Armor-piercing rounds are more likely to penetrate the tracks and engine of a tank, thus damaging the hull.

Optimized AI anti-tank rifle soldier behavior
Optimized AI ammo selection

Opdatering: 25. juni 2024 kl. 7:08

v1.15

Fixed incorrect trench digging behavior of soldiers
Optimized soldier pathfinding in trenches
Fixed smoke grenades showing grenade markings
Adjusted the properties of the anti-tank rifles
Enhanced the efficiency of the anti-tank rifle in killing tank crew.
Reduced the damage of bullets fired at soldiers in cover
Increased mod loading priority to try to resolve mod not working issues