Men of War II

Men of War II

Remove Vehicle HP System MOD
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Update: 27 Apr @ 8:16am

v2.09

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Reduced survivability of T-35 heavy tank.

Decreased lethality of HEAT rounds (including bazookas) against tanks

Enhanced aiming behavior for M18 recoilless rifle and Dyakonov rifle grenade

Added crew stun chance during fire extinguishing

Added killfeed notification "Turret Ammunition Hit"

Code optimization

Update: 26 Apr @ 6:59am

v2.08

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• Improved shotgun accuracy
• Enhanced aiming behavior for soldiers using Rocket launcher and Anti-tank rifle.
• Optimized ground explosion effects logic for aerial bombs
• Fixed grenades failing to properly collide with machine gun towers
• Supply cars now automatically replenish supplies

Update: 25 Apr @ 12:18am

v2.07

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• Increased penetration for German 105mm SK18's AP shell - now capable of penetrating M4A3E2 frontal hull armor at 60m
• Extended effective range for rocket launcher, M18 recoilless rifle, Dyakonov rifle grenade
• Optimized explosion parameters
• Fixed missing explosion effects for aircraft bombs
• Fixed tanks being unable to crush artillery at close range
• Improved soldier AI to more aggressively attack nearby vehicles

Update: 23 Apr @ 8:05am

v2.06

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• Improved survivability of soldiers in trenches and buildings against explosive attacks
• Fixed aircraft being destroyed by their own dropped bombs
• Reduced mortar blast damage radius by 50%
• Optimized explosion parameters to fix unsmooth gameplay caused by explosions

Update: 22 Apr @ 8:13am

v2.05

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• Slightly reduced the chance of large-caliber AP shells instantly killing all crew upon penetrating a tank
• Added 37mm APCR ammunition (for German 37mm anti-tank guns)
• Added 45mm APCR ammunition (for Soviet 45mm tank guns & anti-tank guns)
• Fixed invulnerable cabin module on RSO and STZ tractors

Update: 21 Apr @ 8:28am

v2.04

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Increased heavy tank resistance against 105mm-class HE shells - crew can no longer be easily damaged by such explosions

Fixed bug where minor explosive damage could disable tank turrets

Fixed turret rotation still being possible after turret ring jam occurs

Update: 20 Apr @ 11:04pm

v2.03

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Increased fragment damage radius for shells

Fixed Sturmtiger's inability to damage soldiers inside buildings

Update: 20 Apr @ 8:53am

v2.02

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Fixed unsmooth gameplay caused by bomb explosions.

Fixed miscellaneous bugs.

Re-enabled manual control able for aircrafts (previously disabled in vanilla).

Update: 20 Apr @ 4:52am

v2.01

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Bug Fixes
Reduced the accuracy of rocket launchers in long-range shooting
Decreased the damage of rocket launchers against soldiers
Adjusted the damage of anti-tank mines to tanks
Lowered the probability of tank explosions caused by blast shockwaves

Update: 18 Apr @ 1:35pm

v2.0

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Increased the lethality of all high-explosive shells' blast waves and shrapnel against infantry.

Added a turret ring jamming mechanic for tanks.

Reduced the probability of tank turret damage.

Adjusted tank crew damage mechanics.

Improved infantry resistance to suppression.

Enhanced mounted machine guns' effectiveness against distant infantry.

Fixed incorrect crew efficiency in certain vehicles.

Optimized code.