Men of War II

Men of War II

Remove Vehicle HP System MOD
Viser 21-30 af 82 forekomster
< 1  2  3  4  5 ... 9 >
Opdatering: 2. feb. kl. 10:15

v1.80

---

Armor Penetration and Vehicle Damage
-Fixed incorrect penetration values for the German 28mm anti-tank rifle.
-Increased mid-range penetration for the American 75mm M3 tank gun.
-Penetration rates for the American 75mm tank gun, German 88mm gun, and German 37mm anti-tank gun increased by 10%.
-Adjusted the damage mechanics for unarmored vehicles. Small-caliber HE rounds now more efficiently damage their modules instead of occasionally destroying them.
-HE rounds can now detonate fuel of unarmored vehicles.
-Reduced the probability of anti-tank rifles destroying tanks with continuous fire.
-Increased the damage efficiency of dynamites against tanks.
-Improved the damage efficiency of repeated anti-tank grenade attacks against tanks.
-Increased the damage efficiency of anti-tank rifles against unarmored vehicle engines.

Vehicle Mechanics
-Reduced the crew efficiency bonus for howitzer reload speed (which previously caused excessively fast reloading).
-Unarmored vehicles can now crush through small obstacles.
-Vehicle reverse sector angle increased from 90 degrees to 120 degrees.

Small Arms and Infantry Combat
-Reduced grenade frag damage to soldiers who jump to avoiding.
-Increased the injury range of grenade frag against standing soldiers to 25 meters.
-Infantry can now resupply grenades.
-Infantry can now resupply bandages.
-Restored the original suppression resistance for infantry.
-Relaxed terrain restrictions for building sandbags, trenches, barbed wire, and tank traps.

Fixes, Optimizations, and Other
-Fixed issues where AI vehicles in certain campaign missions could not move properly.
-Fixed an issue where artillery would detach from towing vehicles after colliding with sandbags.
-Fixed grenades thrown by infantry getting stuck in trenches.
-Fixed the poor lethality of Goliath remote-controlled mine against soldiers inside buildings.
-Fixed abnormal crew efficiency for the Sd.Kfz. 251/10.
-Fixed the "Hit Side Skirt" subtitle not displaying correctly.
-Fixed the "Non-Penetration" subtitle appearing incorrectly after penetrating tank armor.
-Fixed incorrect HE shell configurations for the American 75mm and 76mm guns in the previous version.
-Fixed an issue where repaired tanks that had previously caught fire could not catch fire again.
-Removed the echelon unit callin cooldown.

Opdatering: 11. jan. kl. 2:12

v1.75b2

---

Armor Penetration and Vehicle Damage
- Enhanced the penetration of German medium-length 75mm guns, especially Pak40, allowing them to penetrate the front of the Sherman tank at a longer distance
- Enhanced the penetration of Soviet 57mm APCR round, allowing it to penetrate the front of the Tiger tank at a longer distance
- Enhanced the damage of small-caliber HE shells to unarmored vehicles
- Slightly reduced probability of penetrating the side hull of a tank resulting in ammunition explosion.
- Reduced the probability of tank ammunition explosion due to blast

Others about Vehicle
- Scouting vehicles now get a static vision bonus. After parking for 5 seconds, their vision range and fov will increase by 25%
- Elite soldiers can now operate armored vehicles at full efficiency
- Tank crews can now replace artillerymen to operate artillery at full efficiency
- Added crew efficiency configurations for Jagdtiger, M3 Lee and T-35
- Stationary machine guns in trenches now get more protection
- The crew in a burning tank can jump out of the vehicle to escape, instead of staying inside and burning to death
- Increased the depression firing angle of stationary machine guns.

Infantry and Light Weapons
- Adjust the explosion damage of grenades:
The injury radius of grenade has been increased. Now grenade fragments have a chance to cause damage to soldiers 20 meters away. Soldiers with high postures are more likely to be injured than soldiers with low postures
Enhanced grenade fragments resistance of in-scene objects, now cover is better able to prevent grenade damage to soldiers, and can even leave soldiers within a wall's distance of a grenade unharmed.
- Adjust the AI of infantry to avoid grenades. Soldiers who in cover are now more likely to use it to protect themselves against grenades, rather than running away.
- Readjusted the survivability of infantry against bullets. Now infantry will gain a certain chance of avoiding bullets while sprinting, taking cover, and in a prone stance. Elite and veteran soldiers have a higher chance than regular soldiers.
- Stationary machine gun crews in trenches get more protection from trenches
- Elites and veterans are now more efficient than regular soldiers at throwing grenades at buildings
- Infantry are now more easily suppressed by machine guns

Fixes, Optimizations, and others
- Fixed an issue where unarmored vehicles repeatedly displayed incorrect "Car Body Broken" subtitle when attacked by HE rounds
- Fixed a connection loss issue when loading mission saves
- Fixed an issue that soldiers in trenches are difficult to be killed even with close range bullets.
- Fixed missing infantry reloading animations
- Fixed an issue where submachine guns could not cause any damage to a soldier's head protected by a helmet
- Fixed an issue where thrown anti-tank grenades were abnormally detonated by buildings while in travel.
- Fixed the problem that the tanks that should be unrepairable can be repaired
- Fixed the problem that the soldiers repeatedly took the weapons when player clicking the rocket launcher and grenade attack buttons (this is a problem in the vanilla game)
- Fixed the problem that the destroyed tanks will also have penetration subtitles
- Optimized the button logic of infantry setuping remote mines. Now you can use the Shift key to command them to setup remote mines in multiple locations when selecting multiple sappers
- Soldiers will no longer collide with the wreckage of destroyed vehicles and die
- Aerial bombs now have explosive effects that better match their load.
- "Mod Options" moved to scene directory

Opdatering: 10. jan. kl. 23:00

v1.75

Opdatering: 6. jan. kl. 5:53

v1.70

Opdatering: 4. jan. kl. 3:34

v1.65

---

Improved Player Extra CP toggle app.

Fixed the problem of stationary machine guns not being able to enter trenches.

Increased the killing efficiency of grenades on soldiers inside the house.

Fixed the issue of soldiers throwing grenades onto the wreckage of nearby vehicles and blowing themselves up.

Fixed the issue where soldiers were avoiding airplane wreckage as grenades.

Fixed incorrect explosion effect for airplanes.

Artillery now gets a “Commander in Position” vision bonus (same as “Commander in Position” for tanks).

Improved the reloading speed of artillery when the crew is full.

Fixed missing ammo explosion effect for artillery.

Reduced the blast power of the US 76mm HE round (Same as history).
Increased the blast power of the US 75mm HE round (Same as history).

Reduced the probability of ammunition explosion when penetrating the front of a tank.

Reduced the relative thickness of the Tiger's upper hull, allowing the US 76mm AP round to penetrate its frontal hull with probability within 60 meters at an unangled hit.

Reduced the APCR in inventory of US M5 at gun to 3 rounds.

Opdatering: 30. dec. 2024 kl. 14:54

v1.60

---

Disable player extra CP by default
Disable empty vehicle selection by default
If you need the above two features, you can go to the “X:\SteamLibrary\steamapps\workshop\content\1128860\3250028700\Mod Options” directory to enable them manually.
X is the drive letter of your steam game installation partition.

Fixed the issue where piercing a tank's cupola would not damage the crew.

Extended the stun time of tank crew.
Extended position replacement time after a tank crew killed.

Fixed the missing Rapid Fire and Ground Attack buttons.

Fixed issue with the soldier throwing grenades and dynamite mechanic.
Soldiers outside the house can now trigger the “Grenade Throw in” and “Dynamite Throw in” more efficiently at close range to kill enemy soldiers inside the house.
Soldiers inside a house can now throw grenades and dynamite at enemy units outside the house more normally, instead of throwing them inside the house or exploding them inside the house.

Slightly increased the blast radius of dynamite

Opdatering: 29. dec. 2024 kl. 12:43

v1.55MkV

Opdatering: 29. dec. 2024 kl. 1:20

v1.55MkIV

---

Fixed the bug that abnormally triggers strange explosions.

Opdatering: 28. dec. 2024 kl. 22:46

v1.55MkIII

---

Fixed some flame thrower tanks have no flame ammo.

Fixed weird explosion and burning effects on the following vehicles:
T-35.

Fixed the bug that abnormally triggers strange explosions.

Adjusting for crew efficiency. Tanks with only the gunner in position now also have 50% accuracy of the main gun.

Slightly reduced front hull armor relative thickness for Tiger tank.

Opdatering: 28. dec. 2024 kl. 11:26

v1.55MkII

---

Fixed weird explosion and burning effects on the following vehicles:
M16, SdKfz251 /17, M2 half-tracked, M3 half-tracked, M3 scout car