Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem









Increasing BR to 800 essentially cheats the official servers. I have tried Flakesmod in the Workshop, which sets the echelon BR to 800. However, I found that if the number of units already added to a echelon deck exceeds the BR limit set by the official server (e.g., 200), you cannot add any more units to it —even if the UI shows you still have BR remaining. I think this is because that BR is on the local game, on the official server the BR remains unchanged. One solution is to first add the desired units to echelon deck at the minimum quantity, then increase their numbers. This can bypass the server's BR limit.
There are two types of parameters affecting the accuracy of direct-fire control for tanks and artillery: 1. The global parameter ManualAccuracy for vehicle weapon configurations. You can find it in scene\properties\vehicle.ext. This value multiplies the weapon's accuracy under direct control; higher values result in more precise firing. 2. The ManualAccuracyScale parameter within the weapon stuff itself, which functions identically to ManualAccuracy. Each weapon stuff can have this parameter added, and its effect on different ammunition types is determined by (parameters “AmmunitionType” “TargetType”). Numerous macros containing this parameter are available in scene\set\stuff\gun\.defines for gun stuffs to include.