Men of War II

Men of War II

138 ratings
Remove Vehicle HP System MOD
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Tags: mission, entity
File Size
Posted
Updated
38.813 MB
19 May, 2024 @ 7:29am
27 Apr @ 8:16am
82 Change Notes ( view )

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Remove Vehicle HP System MOD

Description
Update for Firestorm!

* This mod can be compatible with realism mode.

Remove the hitpoint system for tanks, armored car, artillery, etc. Replace it with the classic RNG system for vehicle damage.

Detailed mod description is WIP.

submod
Super Vehicle Healthbar
Popular Discussions View All (1)
2
31 Dec, 2024 @ 3:17pm
Mod Options directory to enable options
Coach
264 Comments
SplosTionMan1 8 Oct @ 12:42pm 
This is in conquest by the way
SplosTionMan1 8 Oct @ 12:40pm 
@Cosalcea Sorry for all the questions, the discord for this game is pretty dead. How do you mean increase their numbers after? in the actual menu before the battle or do you mean with a cheat menu in-game?
SplosTionMan1 8 Oct @ 12:31pm 
@Cosalcea Yeah, i have been using that mod and realized that as well. Will try to do what you said and see if that works for me
Cosalcea  [author] 8 Oct @ 6:58am 
@SplosTionMan1
Increasing BR to 800 essentially cheats the official servers. I have tried Flakesmod in the Workshop, which sets the echelon BR to 800. However, I found that if the number of units already added to a echelon deck exceeds the BR limit set by the official server (e.g., 200), you cannot add any more units to it —even if the UI shows you still have BR remaining. I think this is because that BR is on the local game, on the official server the BR remains unchanged. One solution is to first add the desired units to echelon deck at the minimum quantity, then increase their numbers. This can bypass the server's BR limit.
SplosTionMan1 8 Oct @ 5:43am 
Managed to get it to work now. One more question. Do you happen to know how to keep the changes of battle rank when online in the game? Have BR set to 800 for all echelons and i can see it says 800 in-game, but it does not take effect. Again, thank you for the answers and this amazing mod!
SplosTionMan1 7 Oct @ 12:28pm 
@Cosalcea Thank you for the answer. My nest question would be, how do i get the changes to take affect? I have tried changing both parameters, but to no avail. Am i doing something wrong?
Cosalcea  [author] 6 Oct @ 9:59am 
@SplosTionMan1
There are two types of parameters affecting the accuracy of direct-fire control for tanks and artillery: 1. The global parameter ManualAccuracy for vehicle weapon configurations. You can find it in scene\properties\vehicle.ext. This value multiplies the weapon's accuracy under direct control; higher values result in more precise firing. 2. The ManualAccuracyScale parameter within the weapon stuff itself, which functions identically to ManualAccuracy. Each weapon stuff can have this parameter added, and its effect on different ammunition types is determined by (parameters “AmmunitionType” “TargetType”). Numerous macros containing this parameter are available in scene\set\stuff\gun\.defines for gun stuffs to include.
SplosTionMan1 5 Oct @ 10:28am 
love the mod by the way
SplosTionMan1 5 Oct @ 10:27am 
Hi. do you happen to know where to edit the direct control accuracy for tanks and artillery?
1982995373 19 May @ 4:17pm 
好的, 我找到了,非常感谢