Men of War II

Men of War II

Remove Vehicle HP System MOD
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Opdatering: 28. dec. 2024 kl. 10:48

v1.55

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Fixed Bugs.

Opdatering: 28. dec. 2024 kl. 5:54

v1.52

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Armor Penetration and Vehicle Damage
-Reduced mantlet penetration resistance for the KV-85 and IS-1.
-Reinforcement of frontal armor of KV-1 and Tiger tank.
-Slightly increased the relative thickness of the front upper hull armor of the T-34 and Sherman tanks.
-Enhanced penetration efficiency of 45-57mm AP rounds against sloped armor.
-Enhanced penetration efficiency of Soviet ZiS-3 field guns and ZiS-5 tank guns against sloped armor.
-Blast impacts on turret module can now also cause hull damage.

Vehicle Mechanics
-Repair of “internal fire” vehicles now requires the use of a fire extinguisher to extinguish the fire.
-Rebalanced the repair times for vehicle modules so that they are not too long or too short.
-Increased the maximum number of repairers from 5 to 10 for the hull module of vehicles weighing more than 20 tons.
-Reduced the repair time for engine module.
-Overhauled crew efficiency configuration. Crew efficiency is now more strongly correlated with the crew position of the vehicle.

Weapons and Equipment
-Rocket Launcher reloading time reduced to 7 seconds, while also matching soldier animation speeds.
-AI artillery is now able to run out of HEAT rounds.
-Reduced penetration resistance of flamethrower fuel tanks.
-Slightly increased the kill radius of 50-60mm mortar rounds.
-Removed incendiary damage from all rocket artillery rounds.

Fixes and Optimizations
-Restored smooth ground friction, allowing vehicles to push each other more naturally.
-Fixed small stationary weapons getting stuck on obstacles when dragging them.
-Fixed an issue where small stationary weapons tend to roll over on the ground.
-Fixed SdKfz 232 and SdKfz 7/1 buggy explosion and burning effects.
-Fixed code bugs.

Misc.
-Speed up player CP growth in single player missions. Players now get 2 extra CP every 30 seconds for the first 6 minutes.

Opdatering: 24. dec. 2024 kl. 5:49

v1.40

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Updating for the Firestorm version.

Vehicle burning and fire extinguishing
-A vehicle on fire will keep burning for dozens of seconds until it burns out, and the flames will continue to stun and damage the crew.
When there is a fire extinguisher in the vehicle, player can click an action button to start extinguishing fire immediately.
If player does not click on the button, the AI will automatically use the extinguisher after a period of time (more than 5 seconds).
It will take a few seconds to extinguish the fire. Losing the extinguisher or crew during the extinguishing period will result in failure to extinguish the fire.
-Most vehicles come with one fire extinguisher (a few vehicles carry two).

Cooperative repair
-A single damaged vehicle module can now be repaired by multiple repairers. The more repairers there are, the shorter the time it takes to repair the module.
-Additional repair kits have been added to vehicles' inventory, allow multiple repairers to work together to repair vehicles.

Armor penetration and Vehicle damage
-Removed overpowered frontal hull armor reinforcement from Tiger tank.
-Slightly increased the lower frontal relative thickness of the King Tiger and Jagdtiger.
-Slightly increased the relative thickness on both sides of the turret of the M26 Pershing.
-Slightly increased the relative thickness of the upper hull of the Super Pershing and M4A3E2 Jumbo.
-Slightly reduced the relative thickness of the lower hull of the Panther.
-Slightly increased the penetration efficiency of small-caliber AP rounds on sloped armor (without frequent ricochets).
-Improved the penetration efficiency of Soviet 76mm AP rounds against sloped armor.
-Slightly increased the penetration efficiency of US T33 AP rounds on sloped armor.
-Decreased the probability of hull failure caused by penetration of lower hull. Increased probability of transmission failure due to penetration of lower hull.
-Slightly reduced the penetration resistance of the tank's engine module, making it easier for shells that penetrate from the rear to hit the hull.
-Reduced the probability of hull failure from APCR rounds.
-Increased the probability of ammunition explosion when penetrating from the side or rear of the tank.
-Slightly reduced the ability of wet ammo rack (used by some M4 Sherman tanks) to avoid ammunition explosion (99% to 90%).
-Explosive impacts on engine modules can now also cause hull damage.
-Extended time for penetration and blast to stun the crew.
-Tank fuel explosion now no longer removes the turret.
-Damage mechanics now matches the two new ammunition explosion effects added in Firestorm.

Weapons
-Fixed the low blast and fragmentation power of grenades, which are now more lethal to infantry.
-Fixed the abnormally low anti-trench capability of direct-fire HE and fragmentation rounds.
-Fixed the low anti-heavy tank capability of dynamite and remote-controlled bombs.
-Fixed the overpowered anti-personnel capability of rocket launchers, which now only deal extra damage to soldiers in vehicles and houses.
-Substantially increased the accuracy of sustained machine gun fire.
-Extended the loading time of rocket launchers from 4 seconds to 10 seconds.
-Improved success rate of grenade attacks on houses. Grenades thrown at close range are now effective in killing soldiers inside houses.
-Increased rifle headshot mechanic, rifle headshots will deal twice as much damage.
-APCR in M4A3E8's loadouts has been reduced from 5 to 3 rounds.
-Increased APCR for M18 Hellcat's loadouts by 3 rounds.

Infantry
-Increased survivability of soldiers in houses and trenches against automatic weapons fire.
-Increased survivability of soldiers pinned down in houses and trenches.
-Improved the lethality of successive hits against uncovered infantry.
-Added a short delay to the soldier's automatic crawl after throwing grenades and dynamite, allowing player to order him to run away immediately after the throw

Fixes and Optimizations
-Fixed game crash when using fire extinguishers to put out fires.
-Fixed an issue where unmanned vehicles could also use fire extinguishers to put out fires automatically.
-Fixed an issue where grenades and explosives bounced abnormally after being thrown.
-Fixed the issue of soldiers in houses throwing grenades inside the house and blowing themselves up.
-Fixed the issue that the crane in the map scene cannot be killed (it could become an ammo black hole after being captured by the AI).
-Fixed infantry AI using M18 recoilless rifle to shoot HE shells at tanks
-Fixed the issue where the infantry AI would not throw grenades at the enemy
-Reduced inventory size for sapper shovel and repair kit
-Fixed an issue where US Shotguns could not get supply ammo.
-Fixed an issue where the US MP Dodge Jeep was carrying the wrong ammo for the Shotgun.
-Extended the resupply time for fire extinguishers from 5 seconds to 15 seconds.
-Temporarily turned off material friction modification to fix an issue with entities sliding abnormally
-Removed overlapping vehicle burning effects to improve performance.
-Optimized script code to improve game loading speed.
-Optimized LOD settings to slightly increase the game frame rate.

Misc.
-Added subtitle for HEAT rounds hitting the tank's skirt armor.
-Added subtitle for the anti-tank rifle's failure to penetrate and ricochet.
-Added subtitle for penetration of tank engine
-Added subtitle for APCR hitting tanks.
-Removed the grenade blinking indicator added by mod (Bestway has fixed the indicator icon issue)

Opdatering: 29. juli 2024 kl. 15:36

v1.30

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-Optimize code to reduce loading time
-Fix some of the incorrect sloped armor calculations
-Fixed some of the missing "Not penetrated" & "Ricochet" subtitles.
-Fixed the protection of Jagdpanther, upgraded it to the same level as Panther.
-Improved the capability of SuperPershing's main gun to penetrate sloped armor.
-Fixed issue that crew jumped out of the tank after entering a tank that was on fire and then extinguished the fire.
-APCR/HVAP rounds have been added to the following vehicles: PanzerIV H, StuGIII G, T-34-85, SU-85, M4A3E8, M26 Pershing, M5 AT gun.
-Vehicles can now resupply fire extinguishers from supply trucks and supply depots.
-Enhanced efficiency of flamethrower soldier in house assaults.
-Increased damage efficiency of 120-130mm HE rounds against medium tanks.
-Reduced the probability of all APCRs damaging tank modules.
-Fixed issue where tank's shield armor could not defend against HEAT rounds.

ToDo:
-Enhance the frontal sloped armor protection of the T-34 and M4 Sherman tanks to a more reasonable level.
-Introduced a multiple-repair mechanism that allows a vehicle module to be repaired by multiple soldiers at the same time, reducing the total time required for repairs.

Opdatering: 28. juli 2024 kl. 4:54

v1.29

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Fix compatibility issues with realism mode
Fixed incorrect damage modifier for soldiers in houses and trenches
Added missing fire extinguisher item for armored cars
Fixed flying knife killing through walls
Fixed issue that when soldiers threw anti-tank grenades, the grenades would instantly explode and kill them.
Fixed issue where dynamite can't be thrown through walls
Added subtitles for "not penetrated" and "ricochet"
Suppression of unarmored vehicles now reduces their firing accuracy
Increased the penetration probability of anti-tank rifles, but reduced their effectiveness against sloped armor.

Fully upgraded armor mechanics, specifically configuring the effectiveness of different types of guns against sloped armor, as well as increasing the level of protection for some tanks:
The Panther's glacis armor can only be penetrated at close range when attacked by the Panther's and Tiger's main gun.
The Tiger now has better protection when facing the enemy at an angle.
The Pershing's 162.5mm armor on the front hull has been added and its glacis can only be penetrated by the Tiger's main gun at close range.
The M4A3E2's armor level has been increased to a similar level as the Pershing's.
The IS-2 (1944)'s nose armor has been enhanced, it now can only be penetrated by the Tiger's main gun at close range.

Opdatering: 25. juli 2024 kl. 23:22

v1.28

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Vehicle damage mechanics
-Added transmission system module. Vehicles will not be able to move when the transmission system is broken (repairable)
-Added fire extinguishers, which will be consumed to extinguish fire when the vehicle catches fire.
-Differentiated between diesel and gasoline engines. Diesel engines have a lower probability of catching fire when penetrated, and it is more difficult to trigger explosion event after fire.
-Reduced the effectiveness of 105mm HE rounds against Medium Tanks, now it is difficult for 105mm HE rounds to damage Medium Tanks unless they hit the top.
-M4 Sherman tanks with wet ammo rack are now more difficult to trigger ammo explosion.
-Fixed the incorrect relative armor calculation (an issue from vanilla game) so that the top armor of all tanks can no longer be randomly pierced from the front.
-Fixed incorrect rear hitboxes for M4 Sherman and M3 Lee tanks, these hitboxes are now correctly treated as “engine” instead of “hull”.
-Changed the relative armor thickness of IS-3 to allow Jagdtiger to penetrate its front hull with probability within 60 meters.
-Reduced the relative armor thickness of KingTiger and Jagdtiger's nose armor.
-Increased the probability of a broken tank being fully destroyed after multiple penetrations.

Misc.
-Added “Fuel Tank Explosion” subtitle for tanks that explode after catching fire.
-Fixed an issue where anti-tank grenades had a chance of bouncing instead of detonating when hitting a tank.
-Added a suppression mechanic for unarmored vehicles that reduces the observation ability of unarmored vehicles when continuously shooting at them.
-Fixed the crushing of soldiers by vehicles.
-Fixed an issue where some anti-tank guns were blocking the line of fire with their own sandbags (an issue from vanilla game)

To be completed
-Improved the glacis armor of Panther tank.

Opdatering: 23. juli 2024 kl. 13:31

Vehicle Damage Mechanics
-Improved penetration probability of all armor-piercing rounds, especially large-caliber ones.
-Slightly increased the ricochet probability of sloped armor above 60 degrees.
-Adjusted and improved the damage mechanics of unarmored vehicles:
Unarmored vehicles now do not burn up too quickly after being set on fire.
Rocket Launchers are now more effective at destroying unarmored vehicles.
Removed the unreasonable explosion mechanics of some unarmored vehicles.
-The following tanks now have a probability of triggering ammo explosion when their turret is pierced for having ammo stored in the turret:
KV-2, T-34-85, KV-85, IS-1, IS-2, IS-3, M36GMC, T29, KingTiger.
The probability of explosion is determined by the amount of ammunition carried, and can be avoided by consuming or discarding a certain amount of ammunition.
Penetrating the turret from the rear has a higher probability of triggering explosion.
-Large-caliber shells now have a probability of killing or wounding the tank crew other than the commander when penetrating the cupola.
-Reduced the probability of ammunition explosion for unarmored vehicles and static weapons.

Heavy Vehicle Balance and Fixes
-Rebalanced the armor of KingTiger, Jagdtiger, IS-3, SuperPershing, and T95GMC to ensure that the armor of these vehicles is more in line with their proper level of protection.
-Fixed the T95GMC's incorrect cupola armor setting, now penetrating the cupola will no longer damage its hull.
-Fixed the T95GMC's incorrect engine hitbox, now its engine can no longer be hit from the front top.
-Slightly increased the penetration resistance of the SuperPershing's additional hull armor to prevent it from being penetrated by Jagdtiger at a distance.

Weapons
-Adjusted the reload times for some guns, as larger caliber guns take longer to reload.

Other
-Fixed an issue where a tank on fire would not be able to get crew in after the fire was out.
-Fixed an issue of grenades bouncing repeatedly on houses.
-Added subtitles for tank cupola penetration.
-Optimized scripts to improve performance.

Opdatering: 21. juli 2024 kl. 12:21

v1.25++

Fixed SuperPershing's incorrect mantlet armor thickness.
Weakened SuperPershing's upper hull additional armor to allow the KingTiger to penetrate the hull at close range.

Opdatering: 21. juli 2024 kl. 5:45

v1.25+

Weakened the too high mantlet penetration resistance of some tanks

Opdatering: 21. juli 2024 kl. 5:38

Fixed pather bugs.