Stellaris
Military Enhancements 2.0 [Invasion Events and More]
14개 중 1~10개 표시 중
< 1  2 >
업데이트: 2025년 6월 17일 @ 오전 11시 01분

- Updated to latest version of Stellaris

업데이트: 2024년 11월 2일 @ 오전 11시 45분

업데이트: 2024년 9월 29일 @ 오후 5시 36분

- Updated to latest version of Stellaris

1.2.4

업데이트: 2024년 7월 22일 @ 오전 10시 08분

- Fixed a bug that would cause certain empires to drop a million nukes on their own planet
- Fixed a bug that would prevent certain empires from picking any option during the refugee crisis event

1.2.3

업데이트: 2024년 6월 26일 @ 오후 6시 14분

- Fixed a bug that would prevent synthetically ascended biological empires from training synthetic armies.

1.2.2

업데이트: 2024년 5월 12일 @ 오후 3시 09분

- Fixed an issue where the gestalt and non-gestalt localization would display for the wrong empires
- New lines have been added for spiritualist, individualist robotic empires

1.2.1

업데이트: 2024년 5월 10일 @ 오후 9시 48분

- Updated to latest Stellaris version
- New armies, buildings, and tech for individualist machine empires

1.2

업데이트: 2024년 4월 27일 @ 오후 4시 09분

Fixes:
- Level 3 armament factories now properly check whether or not the owner is a gestalt empire
- Gestalt empires can no longer construct the genetic warrior facility

Balance:
- The penalties for low logistics has been heavily reduced to prevent the modifier from overflowing and preventing the creation of armies
- Super soldiers can now be recruited on planets where the initial Genetic Warrior Facility building was constructed--even if there is no special forces school

New Content:
- The Genetic Enhancement Facilities have been added, which increase the base cap of recruitable super soldiers by 2 for every one constructed

1.1

업데이트: 2024년 4월 14일 @ 오후 8시 10분

- Fixed a major variable bug that would depopulate the galaxy (my bad)

1.0.4

업데이트: 2024년 4월 13일 @ 오후 12시 48분

- Added a variable to track this mod being installed; helpful for other modders wanting to make patches

1.0.3.1