Stellaris
Military Enhancements 2.0 [Invasion Events and More]
Visualizzazione di 1-10 elementi su 14
< 1  2 >
Aggiornamento: 17 giu, 11:01

- Updated to latest version of Stellaris

Aggiornamento: 2 nov 2024, 11:45

Aggiornamento: 29 set 2024, 17:36

- Updated to latest version of Stellaris

1.2.4

Aggiornamento: 22 lug 2024, 10:08

- Fixed a bug that would cause certain empires to drop a million nukes on their own planet
- Fixed a bug that would prevent certain empires from picking any option during the refugee crisis event

1.2.3

Aggiornamento: 26 giu 2024, 18:14

- Fixed a bug that would prevent synthetically ascended biological empires from training synthetic armies.

1.2.2

Aggiornamento: 12 mag 2024, 15:09

- Fixed an issue where the gestalt and non-gestalt localization would display for the wrong empires
- New lines have been added for spiritualist, individualist robotic empires

1.2.1

Aggiornamento: 10 mag 2024, 21:48

- Updated to latest Stellaris version
- New armies, buildings, and tech for individualist machine empires

1.2

Aggiornamento: 27 apr 2024, 16:09

Fixes:
- Level 3 armament factories now properly check whether or not the owner is a gestalt empire
- Gestalt empires can no longer construct the genetic warrior facility

Balance:
- The penalties for low logistics has been heavily reduced to prevent the modifier from overflowing and preventing the creation of armies
- Super soldiers can now be recruited on planets where the initial Genetic Warrior Facility building was constructed--even if there is no special forces school

New Content:
- The Genetic Enhancement Facilities have been added, which increase the base cap of recruitable super soldiers by 2 for every one constructed

1.1

Aggiornamento: 14 apr 2024, 20:10

- Fixed a major variable bug that would depopulate the galaxy (my bad)

1.0.4

Aggiornamento: 13 apr 2024, 12:48

- Added a variable to track this mod being installed; helpful for other modders wanting to make patches

1.0.3.1