Stellaris

Stellaris

Military Enhancements 2.0 [Invasion Events and More]
Näytetään 1–10 / 14
< 1  2 >
Päivitys: 17.6. klo 11.01

- Updated to latest version of Stellaris

Päivitys: 2.11.2024 klo 11.45

Päivitys: 29.9.2024 klo 17.36

- Updated to latest version of Stellaris

1.2.4

Päivitys: 22.7.2024 klo 10.08

- Fixed a bug that would cause certain empires to drop a million nukes on their own planet
- Fixed a bug that would prevent certain empires from picking any option during the refugee crisis event

1.2.3

Päivitys: 26.6.2024 klo 18.14

- Fixed a bug that would prevent synthetically ascended biological empires from training synthetic armies.

1.2.2

Päivitys: 12.5.2024 klo 15.09

- Fixed an issue where the gestalt and non-gestalt localization would display for the wrong empires
- New lines have been added for spiritualist, individualist robotic empires

1.2.1

Päivitys: 10.5.2024 klo 21.48

- Updated to latest Stellaris version
- New armies, buildings, and tech for individualist machine empires

1.2

Päivitys: 27.4.2024 klo 16.09

Fixes:
- Level 3 armament factories now properly check whether or not the owner is a gestalt empire
- Gestalt empires can no longer construct the genetic warrior facility

Balance:
- The penalties for low logistics has been heavily reduced to prevent the modifier from overflowing and preventing the creation of armies
- Super soldiers can now be recruited on planets where the initial Genetic Warrior Facility building was constructed--even if there is no special forces school

New Content:
- The Genetic Enhancement Facilities have been added, which increase the base cap of recruitable super soldiers by 2 for every one constructed

1.1

Päivitys: 14.4.2024 klo 20.10

- Fixed a major variable bug that would depopulate the galaxy (my bad)

1.0.4

Päivitys: 13.4.2024 klo 12.48

- Added a variable to track this mod being installed; helpful for other modders wanting to make patches

1.0.3.1