RimWorld
[SYR] Processor Framework (Continued)
Hiển thị 1-10 trong 15 mục
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Cập nhật: 23 Thg07 @ 8:05pm

Added:
* Add option to turn off process progress bar

Cập nhật: 21 Thg07 @ 9:28am

Added:
* Add option on processDef to check statDef of item. (e.g. Set nutrition value of 0.05 as baseline, so if item has 0.10 nutrition it would take up 2 capacity and contribute that amount to the finished product)

Fixed:
* Destroyed processors not dropping all the interior things

Cập nhật: 12 Thg06 @ 12:05pm

Initial 1.6 Update

Cập nhật: 16 Thg03 @ 12:52pm

Change:
* Updated VFE:M patches to VFE:M2

Cập nhật: 13 Thg02 @ 5:50pm

Fixed:
* Tab harmony patch correctly caching and clearing cache

Cập nhật: 13 Thg02 @ 11:18am

Reverting to Feb 9 update due to unseen issues with the caching changes.

Cập nhật: 12 Thg02 @ 7:56pm

Change:
* Reduce overhead from harmony patch
* Small improvement in speed for CompProcessor PostDraw method.

Cập nhật: 9 Thg02 @ 2:53pm

Fixed:
* Contents tab labeling when count is greater than an ingredient max stack count

Cập nhật: 9 Thg02 @ 1:45pm

Fixed:
* Remove errant debug message

Cập nhật: 9 Thg02 @ 1:18pm

Changed:
* PF_RunningSlow translation using named keys

Fixed:
* Processor Running Slow string not showing the completion percentage