RimWorld

RimWorld

[SYR] Processor Framework (Continued)
Visar 1–10 av 15 poster
< 1  2 >
Uppdatering: 23 jul @ 20:05

Added:
* Add option to turn off process progress bar

Uppdatering: 21 jul @ 9:28

Added:
* Add option on processDef to check statDef of item. (e.g. Set nutrition value of 0.05 as baseline, so if item has 0.10 nutrition it would take up 2 capacity and contribute that amount to the finished product)

Fixed:
* Destroyed processors not dropping all the interior things

Uppdatering: 12 jun @ 12:05

Initial 1.6 Update

Uppdatering: 16 mar @ 12:52

Change:
* Updated VFE:M patches to VFE:M2

Uppdatering: 13 feb @ 17:50

Fixed:
* Tab harmony patch correctly caching and clearing cache

Uppdatering: 13 feb @ 11:18

Reverting to Feb 9 update due to unseen issues with the caching changes.

Uppdatering: 12 feb @ 19:56

Change:
* Reduce overhead from harmony patch
* Small improvement in speed for CompProcessor PostDraw method.

Uppdatering: 9 feb @ 14:53

Fixed:
* Contents tab labeling when count is greater than an ingredient max stack count

Uppdatering: 9 feb @ 13:45

Fixed:
* Remove errant debug message

Uppdatering: 9 feb @ 13:18

Changed:
* PF_RunningSlow translation using named keys

Fixed:
* Processor Running Slow string not showing the completion percentage