RimWorld

RimWorld

[SYR] Processor Framework (Continued)
115 Comments
SalazarWindriver 6 Sep @ 8:10am 
is it possible to a add a priority setting to the system? Playing with Medieval Overhaul and it is taking the hay to the drying rack instead of feeding my animals.
mabo404 6 Sep @ 5:18am 
When I travel to a site on the map, I often now see barrels which are something like 'plain vanilla barrel' which look like the old beer barrels and have a progress bar over them, but no longer have any functionality. They are essentially junk. Is that a feature of this mod, or would you suggest another avenue I can pursue to chase this down? Thanks, love the mod dude.
Emelio Lizardo 2 Sep @ 6:48pm 
It's not clear how it works. The only process displayed is Beer with a Wort subprocess. I grew some hops, and nothing happens. It just sits there. Maybe some instructions?
Hawkefire 24 Aug @ 10:44am 
Would definitely love to see the functionality for this extended to alpha crafts.

Is it possible to add in the ability to prevent processing something when a certain amount of the product is available? Example: I want to stop converting my iron ingots to steel ingots if I get a certain amount of steel, since I need the iron for some select few things.
단팥 18 Aug @ 12:54pm 
hmmm... basically just vanilla translation which you can select in the config. In Korean, it was.... '발효통' I think.
ViralReaction  [author] 17 Aug @ 8:45am 
@단팥 SYR created a seperate thingDef for the barrel processor. As that is a seperate thingDef any translations for the vanilla thingDef would not work. I can look and see if I can get some translations copied over
단팥 17 Aug @ 7:08am 
dunno why, but this turns off translation of fermenting barrel.
Benjamin the Rogue 12 Aug @ 12:11am 
I managed to get rid of the red error I was getting when I would load Complex Jobs along with Processor Framework. I am using Rimsort. I kept Processor Framework off of my active mod list as I kept adding new mods to my playlist, ten at a time, and testing them. When I got to the mods that require Processor Framework, I installed it even though I had Complex Jobs. I loaded the new mod test list and I got no errors this time. I don't know if this will help anyone or not but I wanted to drop a report here in case it did.
Benjamin the Rogue 10 Aug @ 4:12am 
Can confirm the issue with Complex Jobs. I just tried it with Complex Jobs and I also got red errors. I'm not really sure what kind of logs you want, since this isn't my area of expertise, but this is the first line in the red error.

[[FSF] Complex Jobs] Patch operation Verse.PatchOperationSequence(count=18, lastFailedOperation=Verse.PatchOperationReplace(/Defs/WorkGiverDef[defName = "PS_PickUpProcessor"]/workType)) failed
Halfelfaedyn 9 Aug @ 10:59pm 
Thank you so much!
Kelven 7 Aug @ 2:29pm 
@ViralReaction Two of the previous comments mentioned it, which is why I asked for clarification. I guess I'll just install this mod along with Complex Jobs myself and get you some logs to look at if it does indeed throw the red errors they said.
ViralReaction  [author] 7 Aug @ 12:05pm 
Incompatibility with Complex Jobs would be news to me
Kelven 6 Aug @ 2:17pm 
Does the incompatibility with Complex Jobs do anything more then a red error? Another mod I use made this one a dependency recently and I don't want to add this mod and brick my save because of it.
Weriik 23 Jul @ 2:40pm 
Any chance of support for Alpha Crafts? It adds several things that can be fermented.
Knight.Chaos 23 Jul @ 8:51am 
@Pluralled

Yes it will cause an error if both Complex Jobs and this mod
Pluralled 21 Jul @ 3:37pm 
Whenever loading this mod in 1.6 with Complex Jobs (I tested with only DLCs + Harmony and Complex Jobs loaded) I get a PatchOperation Failed error, has this been happening to anyone else?
Maal 21 Jul @ 12:12pm 
@Balthazad
You can see his mods directly through the workshop, no need to go on his profile.
https://gtm.steamproxy.vip/id/ViralReaction/myworkshopfiles/?appid=294100
Balthazad 21 Jul @ 7:04am 
@ViralReaction
hi there, i tried to take a look at your other mods, but i wasn't allowed to because your profile is fully private :o
Guineatown20806 18 Jul @ 8:01am 
For whatever reason I only have the whisky cask from VE Brewing expanded with this mod installed (I don't have the other ones in my build tab). I expected the Universal Fermenter Barrel to have the option to make tiquila, vodka and gin, but no. I have to spawn the vodka drum, gin still and tequila barrel in with dev mode and then build blueprint copies of them. Why is this the case in 1.6 now?
ViralReaction  [author] 18 Jul @ 7:06am 
I am looking into it, but need to get my other mods stable before looking at some more QoL for this.
McDuff 16 Jul @ 12:13pm 
Is there any way to include a "process until X" mechanism?
Maltesefalcon 14 Jul @ 10:56pm 
Having issues with this mod. When i go to create a bill, the UI just explodes .
Radar 13 Jul @ 10:16am 
someone else have problem with this mod with medieval att?
WJSabey 13 Jul @ 7:56am 
Not sure if it's your end or theirs, but Fertile Fields is kind of broken in 1.5 when loading saves from before the 1.6 update. Already existing composters are throwing up tons of reference errors until they are destroyed and rebuilt.
ShadowX116 13 Jul @ 1:49am 
So.. Are you including VBE on your end or just leaving it to VBE then?
Johnny Dollar 13 Jul @ 1:28am 
@ShadowX116
So does vanilla, medieval and settler.
This mod is to make 1 brewing container universal instead of having 16 different brewers.
It's the main purpose of this mod.
ShadowX116 12 Jul @ 4:52pm 
@Johnny Dollar Tbf, VBE has their own brewing machines.
Johnny Dollar 12 Jul @ 2:54am 
Are there no plans to add compatibility with Vanilla Brewing Expanded?
Currently only Medieval and Settlers are covered.
ViralReaction  [author] 27 Jun @ 8:50am 
I see, I’ll play with UI resolutions to see in game.
Aizuki 27 Jun @ 8:23am 
well the easiest is you can see it on 2nd image on your modpage that say Process Tab above. think because i use 720p resolution its become outofbound
ViralReaction  [author] 27 Jun @ 7:55am 
@Aizuki can you take a screenshot and share it?
Aizuki 26 Jun @ 7:53pm 
is it possible you fix the "Processes" botton beside "Content" UI? the Processes text get out of bound and it look ugly to see
ViralReaction  [author] 12 Jun @ 12:07pm 
@WJSabey I will look into it. Currently working to get bunch of mods updated to 1.6
WJSabey 7 Jun @ 11:16am 
Would it be possible to add a quantity target like workshops have, so that if we have more than a certain amount of the product they pause loading the processor until it falls below the level we set?
niko.k.sam 5 May @ 10:59pm 
Can you add a way to copy/paste the setting from one processor to another one of the same type?
Astronut7 27 Apr @ 7:27am 
The Dandelions mod is now making dandelion wine again, thanks.
ViralReaction  [author] 22 Apr @ 3:49pm 
@CloudPerson That should be doable. Let me see what I can do
☁☁☁🔫🐷☁☁☁ 22 Apr @ 2:15pm 
Could you add an option in config to hide the progressing bar(just like hiding the process icon) or hide them under screenshot mode(F11)?:er_sweat:
ShadowX116 7 Apr @ 5:16pm 
I dunno what happened in the last couple days, but I can no longer get Beer out of the Fermenting Barrels. When pawns go to take the Beer from it, it just doesn't give the Beer items.

Other alcohols such as Wine, and Mead, Mulberry Wine and Griffon Berry Wine from Medieval Overhaul return their products just fine. I don't know why it's just the Beer that suddenly can't produce as I haven't changed any mods lately.
Johnny Dollar 3 Apr @ 7:47am 
I tried to create a patch for Vanilla Brewing Expanded, but they just refuse to show up in the process bill on the fermenting barrel.

You patched Medieval 2.
Please, I beg of you, patch vanilla brewing as well.
Astronut7 21 Mar @ 12:47am 
This mod worked well on 1.4, but on 1.5 right-click functionality is bugged. I'm trying to get the Dandelions mod and the Blueberries mod to work with this. I'll try rearranging the load order, see if that helps, but right now not a single task that requires right clicking (such as filling the barrels) works.
TurtleShroom 16 Mar @ 8:38pm 
Now that the Vanilla Factions Expanded Medieval Mod has been re-released, do you plan on reinstating the original Mod's replacement for the Mead?
8DarkTraveler8 16 Mar @ 2:03am 
You deserve a big kiss on the lips mate.
WiseArkAngel 2 Mar @ 6:37pm 
Fucking Legend
ViralReaction  [author] 18 Feb @ 6:04pm 
That level of latency is definitely errors. The things that were improved was the tab selecting overhead and the PostDraw. Neither the WorkGiver nor JobDriver for FillProcessor was touched, so your issues would be unrelated to the recent updates.
ODevil 18 Feb @ 1:44pm 
Somehow the performance has now gotten much much worse for me.
"FillProcessor - Hauling - [SYR] Processor Framework" now averages 173ms with repeating spikes to 500ms.
I also made sure I have the latest version by deleting the mod locally and downloading it anew by verifying files. It was fine a few days ago and it didn't spike that much back then.
It doesn't show any related errors or warnings from what I saw, but here's the HugsLog anyway: https://gist.github.com/HugsLibRecordKeeper/a32132b2ae45ec8f285c5887b05816d7
Fiona 14 Feb @ 5:36am 
@ViralReaction Thank you so much:steamhappy:
ViralReaction  [author] 13 Feb @ 6:28pm 
@Fiona The properly fixed performance increase should be working fine now. Sorry for any inconvenience
Fiona 13 Feb @ 6:24pm 
@ViralReaction Thank you
ViralReaction  [author] 13 Feb @ 11:19am 
@Fiona Hmm, I’ll take a look when I’m off. I have reverted to the previous version for the time being. I think may be issue with how the caching is being done.