RimWorld
[Dizzy] Ancient Eastern Armory
Hiển thị 11-18 trong 18 mục
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Cập nhật: 25 Thg12, 2024 @ 3:10pm

[Auto-generated text]: Update on 12/25/2024 3:10:21 PM.

A few minor armor tweaks. Seeking balance.

Cập nhật: 25 Thg12, 2024 @ 2:41pm

[Auto-generated text]: Update on 12/25/2024 2:41:27 PM.

Updated/tweaked helmets for better balance and causes to use each one. Will likely update armors a little bit later.

Cập nhật: 7 Thg07, 2024 @ 4:49pm

[Auto-generated text]: Update on 7/7/2024 4:49:19 PM.

Cập nhật: 7 Thg07, 2024 @ 4:37pm

I don't want to talk about it.
It's fixed.

Ok, FINE. I had two value files and I attached the wrong damned one. I'm sorry. This wont change anything midgame except to make the ARMOR VALUES CORRECT to how I charted them!

Cập nhật: 6 Thg07, 2024 @ 1:05am

Ninja outfit dodge offset to 2.0 each part to better fit it on the curve.
However my melee dodge curve fitting in combat mod makes it even better, but this is OK value for vanilla.

Cập nhật: 5 Thg07, 2024 @ 2:56pm

[Auto-generated text]: Update on 7/5/2024 2:56:49 PM.

Cập nhật: 4 Thg07, 2024 @ 7:04pm

Updated to use materials' qualities to determine armor more than being simply a stat.

Also re-balanced ninja mask/outfit to allow for increased dodging skills offsets when worn as a bonus.

Well, actually re-balanced just about EVERYTHING to bring it closer to vanilla, make each armor/helm have a niche to fill, and just generally reflect vanilla values better, imo.

Cập nhật: 23 Thg03, 2024 @ 6:31pm

[Auto-generated text]: Initial upload.