RimWorld

RimWorld

[Dizzy] Ancient Eastern Armory
Ergebnisse 11–18 von 18
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Update: 25. Dez. 2024 um 15:10

[Auto-generated text]: Update on 12/25/2024 3:10:21 PM.

A few minor armor tweaks. Seeking balance.

Update: 25. Dez. 2024 um 14:41

[Auto-generated text]: Update on 12/25/2024 2:41:27 PM.

Updated/tweaked helmets for better balance and causes to use each one. Will likely update armors a little bit later.

Update: 7. Jul. 2024 um 16:49

[Auto-generated text]: Update on 7/7/2024 4:49:19 PM.

Update: 7. Jul. 2024 um 16:37

I don't want to talk about it.
It's fixed.

Ok, FINE. I had two value files and I attached the wrong damned one. I'm sorry. This wont change anything midgame except to make the ARMOR VALUES CORRECT to how I charted them!

Update: 6. Jul. 2024 um 1:05

Ninja outfit dodge offset to 2.0 each part to better fit it on the curve.
However my melee dodge curve fitting in combat mod makes it even better, but this is OK value for vanilla.

Update: 5. Jul. 2024 um 14:56

[Auto-generated text]: Update on 7/5/2024 2:56:49 PM.

Update: 4. Jul. 2024 um 19:04

Updated to use materials' qualities to determine armor more than being simply a stat.

Also re-balanced ninja mask/outfit to allow for increased dodging skills offsets when worn as a bonus.

Well, actually re-balanced just about EVERYTHING to bring it closer to vanilla, make each armor/helm have a niche to fill, and just generally reflect vanilla values better, imo.

Update: 23. Mrz. 2024 um 18:31

[Auto-generated text]: Initial upload.