RimWorld
[Dizzy] Ancient Eastern Armory
Wyświetlanie 11-18 z 18 pozycji
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Aktualizacja: 25 grudnia 2024 o godz. 15:10

[Auto-generated text]: Update on 12/25/2024 3:10:21 PM.

A few minor armor tweaks. Seeking balance.

Aktualizacja: 25 grudnia 2024 o godz. 14:41

[Auto-generated text]: Update on 12/25/2024 2:41:27 PM.

Updated/tweaked helmets for better balance and causes to use each one. Will likely update armors a little bit later.

Aktualizacja: 7 lipca 2024 o godz. 16:49

[Auto-generated text]: Update on 7/7/2024 4:49:19 PM.

Aktualizacja: 7 lipca 2024 o godz. 16:37

I don't want to talk about it.
It's fixed.

Ok, FINE. I had two value files and I attached the wrong damned one. I'm sorry. This wont change anything midgame except to make the ARMOR VALUES CORRECT to how I charted them!

Aktualizacja: 6 lipca 2024 o godz. 1:05

Ninja outfit dodge offset to 2.0 each part to better fit it on the curve.
However my melee dodge curve fitting in combat mod makes it even better, but this is OK value for vanilla.

Aktualizacja: 5 lipca 2024 o godz. 14:56

[Auto-generated text]: Update on 7/5/2024 2:56:49 PM.

Aktualizacja: 4 lipca 2024 o godz. 19:04

Updated to use materials' qualities to determine armor more than being simply a stat.

Also re-balanced ninja mask/outfit to allow for increased dodging skills offsets when worn as a bonus.

Well, actually re-balanced just about EVERYTHING to bring it closer to vanilla, make each armor/helm have a niche to fill, and just generally reflect vanilla values better, imo.

Aktualizacja: 23 marca 2024 o godz. 18:31

[Auto-generated text]: Initial upload.