RimWorld

RimWorld

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[Dizzy] Ancient Eastern Armory
   
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Mod, 1.2, 1.3, 1.4, 1.5, 1.6
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9.778 MB
23 Mar, 2024 @ 6:31pm
12 Aug @ 11:45am
18 Change Notes ( view )

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[Dizzy] Ancient Eastern Armory

Description
Updating this mod for v1.6. Should still work for 1.3, 1.4, 1.5.

I found this mod to be charming but woefully overpowered, making plate armor worthless. So I balanced the armor factors, upped crafting skills required for some of the items, and slightly adjusted other things. I play tribals a lot, so wanted other armor options, and like these better than VE's take on things.

Also, and this was sort of major- I have refigured the ingredients required to make the items to use "stuff" more often for metallics, and the armor is now figured by the sort of metal you use. Open to discussion on the values you see.

One last thing- the Ninja outfit and headgear now increases a pawns' melee dodge ability.

Bring various weapon and armor from Ancient Asia.

This is NOT my original work. Original is by Geminingen.

26 Comments
Dizzy Ioeuy  [author] 8 Sep @ 2:08pm 
And then it loads correctly with the PNG's deleted? I can't reproduce this at all. If anyone else is seeing this, a hugslib error log would help.

Is this for all your mods that contain PNGs? because if not then there is clearly something else referencing these files- another of your mods is conflicting. This mod is about as basic as they come.
Sophie the Opossum 8 Sep @ 8:38am 
it does this for every texture with both png and dds, but here's one line as an example:

Tried to load duplicate UnityEngine.Texture2D with path: FilesystemFile [/home/deck/.local/share/steam/steamapps/workshop/content/294100/3198224361/textures/apparel/asiannoblecloth.dds], Length 87556 and internal path: Apparel/AsianNobleCloth
Dizzy Ioeuy  [author] 7 Sep @ 1:31pm 
@Sophie I'm not seeing any errors loading in this or any other of the 190 mods I use which still have PNG in them, outside of yellow warnings when the 4 pixel multiplier rule is broken by the DDS (which it is not in this mod). What is the text of your errors?
Sophie the Opossum 7 Sep @ 7:02am 
now that rimworld supports dds files, having both the png and dds files causes errors, if you remove the png files it's fine
Dizzy Ioeuy  [author] 25 Aug @ 4:04pm 
If that mod fires no red errors, it just removes items. Not sure how one set of armor compares to the other though. I balanced this one to try to fit it well into vanilla.
TLS - Corgserker 25 Aug @ 2:49pm 
Would I still need the redundancy patch if I'm using it with T's Samurai Faction mod?
Dizzy Ioeuy  [author] 12 Aug @ 2:19am 
tweaked helmet equip offsets to actually mean something. +/-0.1 is not a meaningful thing for the skill offsets. Also weights of armors was very wonky. more in line with vanilla now.
Dizzy Ioeuy  [author] 2 Aug @ 9:14pm 
Noticing v1.6 has upped Plate armor and some other modern armors about 10%. So The metallic armors in this mod also went up for stuff factor by about 10% with all leather/cloth up by about 5%.
Dizzy Ioeuy  [author] 31 Jan @ 2:35pm 
updated:
Continued fine tuning. Qing Light Armor less sharp protection multiplier, but also covers fingers and toes, etc. This armor comes a tech earlier than the plate armors, so needed to be less advantageous. Still light and allows for faster movement though.
Dizzy Ioeuy  [author] 22 Jan @ 9:49am 
It's basic vanilla style xml. If this is not compatible with CE, idk what to tell ya.

I don't use ce.