Space Engineers

Space Engineers

WeaponCore - 2.5
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Mis à jour le : 16 mars à 20h06

- Fixed WC so it can work with a local copy and steam offline
- Added server-level option to disable HUD painter
- Made burst delay time setting in terminal more dynamic, max value is based on the greater of reload time * 3 or 600 ticks

Mis à jour le : 16 févr. à 20h37

- Clarified "Tracking" control labels, added "Ships" option to filter targeting down to ships only

Mis à jour le : 10 févr. à 17h39

- Expanded localization text options (If you are willing to assist with additional language localizations for WeaponCore, please reach out on Discord)

Mis à jour le : 23 janv. à 9h00

- Removed angular tracking button from fixed weps
- Limited log retention to current and previous session only
- Added more logging for the elusive SharpDX crashes

Mis à jour le : 15 janv. à 12h48

- Optimized AI Targeting to reduce raycasts and processing overhead
- Fixed NRE caused by Section plugin

Mis à jour le : 14 janv. à 14h32

- Added new optional variable to set a minimum speed even if drag is used

Mis à jour le : 14 janv. à 12h36

- Fixed issue with grids not tracking players who enter cockpits while the power is off

Mis à jour le : 8 janv. à 5h47

Mis à jour le : 7 janv. à 5h46

- Fixed corner case of Automaton controlled weapons not ceasing fire for enemies that move out of range
- Added bad modder message if ammo SBC has a magazine capacity of zero
- Temp additional debugging info in NormalShootRayCallBack and RemoveIncompatibleBlock

Mis à jour le : 4 janv. à 7h31