Space Engineers
WeaponCore - 2.5
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อัปเดต: 1 ต.ค. @ 3: 31pm

gG

อัปเดต: 1 ต.ค. @ 11: 40am

- Tidied up formatting of some terminal info displays
- Corrected manual range changes not propagating to AI Max Distance
- Corner case fix for low/zero range being set and attempting to use manual, now points weps out to sync dist
- Fixed projectile impulse calc at impact using Desired Speed instead of actual current speed
- Fixed EWAR not using block or grid GeneralDamageModifier values

อัปเดต: 29 ก.ย. @ 3: 20pm

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

อัปเดต: 27 ก.ย. @ 7: 16am

อัปเดต: 22 ก.ย. @ 2: 00pm

- Fixed hand weapon fragments not interacting with firing player

อัปเดต: 16 ก.ย. @ 10: 51am

- Added friendly character logic to weapon LOS checks

อัปเดต: 16 ก.ย. @ 6: 07am

- Bugfix for damage events done to characters throwing a key not found error

อัปเดต: 15 ก.ย. @ 6: 50pm

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

อัปเดต: 14 ก.ย. @ 4: 18pm

- Fixed character LOS checks in the case of NPCs/bots.

อัปเดต: 12 ก.ย. @ 11: 16am

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid