Space Engineers

Space Engineers

WeaponCore - 2.5
Showing 1-10 of 182 entries
< 1  2  3 ... 19 >
Update: 29 Sep @ 3:20pm

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Update: 27 Sep @ 7:16am

Update: 22 Sep @ 2:00pm

- Fixed hand weapon fragments not interacting with firing player

Update: 16 Sep @ 10:51am

- Added friendly character logic to weapon LOS checks

Update: 16 Sep @ 6:07am

- Bugfix for damage events done to characters throwing a key not found error

Update: 15 Sep @ 6:50pm

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Update: 14 Sep @ 4:18pm

- Fixed character LOS checks in the case of NPCs/bots.

Update: 12 Sep @ 11:16am

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Update: 12 Sep @ 6:11am

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)

Update: 11 Sep @ 3:16pm

- Added option to define a mod as WC Vanilla replacer by putting a blank text file in: "Data\WCVanilla.txt"