Space Engineers

Space Engineers

WeaponCore - 2.5
Mostrando 1-10 de 182 aportaciones
< 1  2  3 ... 19 >
Actualización: 29 SEP a las 3:20 p. m.

- Added terminal notes when a smart may have the ability to lock on to something, but its projectile has a limited tracking angle
- Added new weapon variable in OtherDef to prohibit subsystem selection. Targeting will still respect subsystem list in weapon def

Actualización: 27 SEP a las 7:16 a. m.

Actualización: 22 SEP a las 2:00 p. m.

- Fixed hand weapon fragments not interacting with firing player

Actualización: 16 SEP a las 10:51 a. m.

- Added friendly character logic to weapon LOS checks

Actualización: 16 SEP a las 6:07 a. m.

- Bugfix for damage events done to characters throwing a key not found error

Actualización: 15 SEP a las 6:50 p. m.

- Fixed corner case where fragments wouldn't damage distant static grids
- Added WC damage type (Kinetic/Energy) to ExtraInfo in damage methods

Actualización: 14 SEP a las 4:18 p. m.

- Fixed character LOS checks in the case of NPCs/bots.

Actualización: 12 SEP a las 11:16 a. m.

- Fixed power refresh calc bug, would sometimes prevent weapon firing after disconnecting from another grid

Actualización: 12 SEP a las 6:11 a. m.

- Improved terminal and hotbar Rate of Fire controls (if enabled for a weapon)

Actualización: 11 SEP a las 3:16 p. m.

- Added option to define a mod as WC Vanilla replacer by putting a blank text file in: "Data\WCVanilla.txt"