Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Scenarios+: King of the Hill
Showing 1-10 of 14 entries
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Update: 3 Jul, 2024 @ 7:06pm

Removed World Congress from this scenario

Update: 2 Jul, 2024 @ 12:30pm

Fix in front end to prevent problems from occuring when disabling the scenario in options

Update: 31 Jan, 2024 @ 6:21pm

Removed restriction on game speed.
Ensured that if 0 is entered as the time limit, the default value is used instead.
Improved random number generator.

Update: 24 Jan, 2024 @ 5:49pm

Changed and/or added some text.
Added the ability to configure the number of turns required to hold The Hill.

Update: 23 Jan, 2024 @ 12:58pm

War declarations at the start of the game were not functioning properly for players 2 through 6. Fixed.

Update: 22 Jan, 2024 @ 3:10pm

Final time. Last time it was counting any tile of the city in the central spot.

Update: 22 Jan, 2024 @ 2:01pm

For real this time: updates to the scripts so that it runs better in MP.

Update: 22 Jan, 2024 @ 12:09pm

More MP testing

Update: 22 Jan, 2024 @ 11:56am

Minor lua changes to attempt to fix MP desync issues.

Update: 21 Jan, 2024 @ 9:10pm