Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Scenarios+: King of the Hill
Ergebnisse 1–10 von 14
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Update: 3. Jul. 2024 um 19:06

Removed World Congress from this scenario

Update: 2. Jul. 2024 um 12:30

Fix in front end to prevent problems from occuring when disabling the scenario in options

Update: 31. Jan. 2024 um 18:21

Removed restriction on game speed.
Ensured that if 0 is entered as the time limit, the default value is used instead.
Improved random number generator.

Update: 24. Jan. 2024 um 17:49

Changed and/or added some text.
Added the ability to configure the number of turns required to hold The Hill.

Update: 23. Jan. 2024 um 12:58

War declarations at the start of the game were not functioning properly for players 2 through 6. Fixed.

Update: 22. Jan. 2024 um 15:10

Final time. Last time it was counting any tile of the city in the central spot.

Update: 22. Jan. 2024 um 14:01

For real this time: updates to the scripts so that it runs better in MP.

Update: 22. Jan. 2024 um 12:09

More MP testing

Update: 22. Jan. 2024 um 11:56

Minor lua changes to attempt to fix MP desync issues.

Update: 21. Jan. 2024 um 21:10