Sid Meier's Civilization VI

Sid Meier's Civilization VI

Fuzzle's Scenarios+: King of the Hill
1–10 из 14
< 1  2 >
Обновление: 3 июл. 2024 г. в 19:06

Removed World Congress from this scenario

Обновление: 2 июл. 2024 г. в 12:30

Fix in front end to prevent problems from occuring when disabling the scenario in options

Обновление: 31 янв. 2024 г. в 18:21

Removed restriction on game speed.
Ensured that if 0 is entered as the time limit, the default value is used instead.
Improved random number generator.

Обновление: 24 янв. 2024 г. в 17:49

Changed and/or added some text.
Added the ability to configure the number of turns required to hold The Hill.

Обновление: 23 янв. 2024 г. в 12:58

War declarations at the start of the game were not functioning properly for players 2 through 6. Fixed.

Обновление: 22 янв. 2024 г. в 15:10

Final time. Last time it was counting any tile of the city in the central spot.

Обновление: 22 янв. 2024 г. в 14:01

For real this time: updates to the scripts so that it runs better in MP.

Обновление: 22 янв. 2024 г. в 12:09

More MP testing

Обновление: 22 янв. 2024 г. в 11:56

Minor lua changes to attempt to fix MP desync issues.

Обновление: 21 янв. 2024 г. в 21:10