XCOM 2
Project LAZOR : A Proficiency Spark Class Rebalance
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Uppdatering: 26 jan @ 16:22

Fix bug with Proficiency skill that will stop working at Rank 8.

Uppdatering: 6 jan @ 6:03

Add configs to help prevent autoguns from being equipped by default to regular soldiers

Uppdatering: 17 maj, 2024 @ 7:34

Add config option to make Spark Tempest respect squadsight Gremlin usage

Uppdatering: 25 apr, 2024 @ 13:01

One more tweak to the weapon equip logic: Should no longer block equipping weapons to SPARKs which are using classes NOT directly supported by the included configs.

Uppdatering: 23 apr, 2024 @ 5:54

Add configs to keep animations from being patched when using Iridar's Autopistol Overhaul.

Uppdatering: 23 apr, 2024 @ 5:47

Small bug fix to keep SPARKs from being able to equip auto-pistols (the Templar sidearm) when using mods that grant it to everyone able to use a pistol.

Uppdatering: 5 apr, 2024 @ 7:08

Small balance tweak to reduce the "did not fully pierce armor" damage penalty on the EW MEC Weapons from -1/-2/-3 to -1.

Uppdatering: 3 apr, 2024 @ 5:46

Small update to try and fix SPARK Miniguns not being single-build-able through Prototype Armoury.

Uppdatering: 2 apr, 2024 @ 11:26

Refactored the SPARK rifle equip logic to utilize config driven approach. This should make it easier for MEC Trooper integrations in the future.

Uppdatering: 19 mar, 2024 @ 13:51

Add KSM primary weapon attack (not AoE attack) to valid Lost Headshot list