Barotrauma

Barotrauma

[VH] The Iroh [Modernized]
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Update: 2 Oct @ 8:28am

updated waypoints to clean things up, checked around the sub, its built specfically for taking sunken floors into account with hidden water detectors rather than avoiding them which is amusing. I am still considering making the hidden spagettii wires look better but mehhhhhh.

Update: 10 May @ 4:26pm

fixed captains vs captain id bug with the lockdown override.

Update: 13 Nov, 2024 @ 3:48am

Heavy gun decal at correct sprite level

Update: 6 Oct, 2024 @ 10:46pm

safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Update: 22 Sep, 2024 @ 6:22am

completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Update: 15 Sep, 2024 @ 10:07am

updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Update: 14 Sep, 2024 @ 4:28am

second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Update: 6 Sep, 2024 @ 12:05pm

missed 2021 tags on security cabinet

Update: 6 Sep, 2024 @ 12:31am

added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Update: 3 Sep, 2024 @ 2:40pm

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.