Barotrauma

Barotrauma

[VH] The Iroh [Modernized]
Zobrazuje se 1–10 z 23 položek
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Aktualizace: 2. říj. v 8.28
provedl Draconis🐊

updated waypoints to clean things up, checked around the sub, its built specfically for taking sunken floors into account with hidden water detectors rather than avoiding them which is amusing. I am still considering making the hidden spagettii wires look better but mehhhhhh.

Aktualizace: 10. kvě. v 16.26
provedl Draconis🐊

fixed captains vs captain id bug with the lockdown override.

Aktualizace: 13. lis. 2024 v 3.48
provedl Draconis🐊

Heavy gun decal at correct sprite level

Aktualizace: 6. říj. 2024 v 22.46
provedl Draconis🐊

safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Aktualizace: 22. zář. 2024 v 6.22
provedl Draconis🐊

completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Aktualizace: 15. zář. 2024 v 10.07
provedl Draconis🐊

updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Aktualizace: 14. zář. 2024 v 4.28
provedl Draconis🐊

second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Aktualizace: 6. zář. 2024 v 12.05
provedl Draconis🐊

missed 2021 tags on security cabinet

Aktualizace: 6. zář. 2024 v 0.31
provedl Draconis🐊

added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Aktualizace: 3. zář. 2024 v 14.40
provedl Draconis🐊

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.