Barotrauma

Barotrauma

[VH] The Iroh [Modernized]
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Uppdatering: 2 okt @ 8:28

updated waypoints to clean things up, checked around the sub, its built specfically for taking sunken floors into account with hidden water detectors rather than avoiding them which is amusing. I am still considering making the hidden spagettii wires look better but mehhhhhh.

Uppdatering: 10 maj @ 16:26

fixed captains vs captain id bug with the lockdown override.

Uppdatering: 13 nov, 2024 @ 3:48

Heavy gun decal at correct sprite level

Uppdatering: 6 okt, 2024 @ 22:46

safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Uppdatering: 22 sep, 2024 @ 6:22

completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Uppdatering: 15 sep, 2024 @ 10:07

updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Uppdatering: 14 sep, 2024 @ 4:28

second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Uppdatering: 6 sep, 2024 @ 12:05

missed 2021 tags on security cabinet

Uppdatering: 6 sep, 2024 @ 0:31

added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Uppdatering: 3 sep, 2024 @ 14:40

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.