Barotrauma

Barotrauma

[VH] The Iroh [Modernized]
Menampilkan1-10 dari 23 kiriman
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Pembaruan: 2 Okt @ 8:28am
berdasarkan Draconis🐊

updated waypoints to clean things up, checked around the sub, its built specfically for taking sunken floors into account with hidden water detectors rather than avoiding them which is amusing. I am still considering making the hidden spagettii wires look better but mehhhhhh.

Pembaruan: 10 Mei @ 4:26pm
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fixed captains vs captain id bug with the lockdown override.

Pembaruan: 13 Nov 2024 @ 3:48am
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Heavy gun decal at correct sprite level

Pembaruan: 6 Okt 2024 @ 10:46pm
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safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Pembaruan: 22 Sep 2024 @ 6:22am
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completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Pembaruan: 15 Sep 2024 @ 10:07am
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updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Pembaruan: 14 Sep 2024 @ 4:28am
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second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Pembaruan: 6 Sep 2024 @ 12:05pm
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missed 2021 tags on security cabinet

Pembaruan: 6 Sep 2024 @ 12:31am
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added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Pembaruan: 3 Sep 2024 @ 2:40pm
berdasarkan Draconis🐊

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.