Barotrauma
[VH] The Iroh [Modernized]
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Actualización: 2 OCT a las 8:28

updated waypoints to clean things up, checked around the sub, its built specfically for taking sunken floors into account with hidden water detectors rather than avoiding them which is amusing. I am still considering making the hidden spagettii wires look better but mehhhhhh.

Actualización: 10 MAY a las 16:26

fixed captains vs captain id bug with the lockdown override.

Actualización: 13 NOV 2024 a las 3:48

Heavy gun decal at correct sprite level

Actualización: 6 OCT 2024 a las 22:46

safe room override button had crewmate tag on it replaced with id_security,id_medic,id_assistant,id_mechanic,id_engineer,id_captain so all normal crewmembers can open the lockdown but not husks or basic idcards

Actualización: 22 SEP 2024 a las 6:22

completely changed doors to a modern style automatic door that closes if water is detected and the door with buttons can be opened as an override rather than 2 small buttons to target each time.

Fixed door depth levels so they are background and had to fix a ton of sprites to do so, a lot of work but it looks and feels really nice.

Actualización: 15 SEP 2024 a las 10:07

updated doors to not close until you have moved completely past them changing the movement detection from 0.01 to 0 like base iroh update

Actualización: 14 SEP 2024 a las 4:28

second decon was unlinked from cabinet, checked around didn't see any other issues. Please report anything off

Actualización: 6 SEP 2024 a las 12:05

missed 2021 tags on security cabinet

Actualización: 6 SEP 2024 a las 0:31

added medium cabinet for the medfabricator to take from, still takes from the main med cab as well.

ammo racks in gunnery on pillars.

Actualización: 3 SEP 2024 a las 14:40

removed old containers which could stack containers in them including old tool belts.

added second vent to panic room to increase oxygen refresh rate when 3+ people are inside.

adjust a few weapon holders to look better.