Arma 3
HBQ_SpawnSystem
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Update: 13 Sep, 2024 @ 3:12am
by Q

Update: 13 Sep, 2024 @ 3:03am
by Q

Update: 13 Sep, 2024 @ 2:38am
by Q

Update: 13 Sep, 2024 @ 2:11am
by Q

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Update: 12 Sep, 2024 @ 4:24pm
by Q

v2.1.8
- Fixed: Issue with Balancing Trigger

Update: 12 Sep, 2024 @ 3:21pm
by Q

v2.1.8
- New: Better HAL NR6 Support

Update: 12 Sep, 2024 @ 6:06am
by Q

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)

Update: 11 Sep, 2024 @ 3:25am
by Q

v2.1.6
-Fixed: Several issues with Rearming Feature.
-Fixed: MovetoArea works with Transports now.
-Fixed: Transported Units dont go prone when unloading anymore
-Changed: Debug Colors Improved (Combatmode added)
Demomission:
- New: Example for Rearming in Demomission
- New: Example for Lootboxes in Demomission
- New: Example for Spawning when player near
- New: Another Example for Move to Areas in Demomission

Update: 31 Jul, 2024 @ 1:15pm
by Q

v2.1.5
-HotFix: Another Headless Client Hotfix. (Dynamic AI was not working with Headless Client)

Update: 30 Jul, 2024 @ 6:50am
by Q

v2.1.4
-HotFix: Spawning on Headlessclient was broken in last Update.