Arma 3
HBQ_SpawnSystem
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Update: 2 Oct, 2024 @ 1:38am
by Q

v2.2.4
- Fixed: LambsTask Garrison (Teleport) now teleports in Random Buildings
- Changed: Suppression Threshold of 0 will now disable it. (was -1 before which was confusing)
- Added: Lambs Task Garrison now supports settings for Exitconditions
(Supression threshold and Fired near.)

Update: 30 Sep, 2024 @ 7:11am
by Q

v.2.2.3
- Fixed: Error with Stay near Leader in combination Combatlanding.
- Fixed: Vehicle Fuelconsumtion now works on dedicated server.

Update: 26 Sep, 2024 @ 8:45am
by Q

v2.2.2
- New: "Stay near Leader" is now a Checkbox and gets calculated automatically.(Minumum Leaderdistance is now calculated considering Groupsize and formation)
- New: Combat Landing for Helicopters (Faster landing with low profile.)
- Fixed: Problems with Stay near Leader and Assaultspeed.
- Fixed: Problem with Balancing and Fleeing
- Fixed: Units unmounting when Transporter moves to Area.
- Fixed: Units dont unmount anymore when No Targetposition is defined or targetposition is very close.

Update: 18 Sep, 2024 @ 3:05pm
by Q

Update: 18 Sep, 2024 @ 2:19pm
by Q

Update: 18 Sep, 2024 @ 6:17am
by Q

v2.2.1
- Fixed: Several Fixes and Optimizations for Engagement and more.
- New: Added Example in Demomission for Engagement with Transports and Paradrops
- New: Engage Radius Variation

Update: 17 Sep, 2024 @ 8:02pm
by Q

v2.2.0
- Improved: Overall Improvments and Fixes to Engagement
- New: Engangement mode "FLANK"
- New: Engangement Threshold
- New: CBA settings for Engangement Radius and Threshold
- New: Engagement will work now constantly and not only on first engagement.
- New: Lambs Danger Artillery option
- New: Lambs Garrison Teleport option.

Update: 16 Sep, 2024 @ 3:21am
by Q

v2.1.91
- Fixed: Errors when using DynamicAI and SoldierFSM mod.

Update: 13 Sep, 2024 @ 5:37am
by Q

Update: 13 Sep, 2024 @ 4:58am
by Q