Arma 3
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HBQ_SpawnSystem
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Data Type: Mod, Server
File Size
Posted
Updated
29.389 MB
20 Sep, 2023 @ 5:49am
1 Aug @ 5:47am
161 Change Notes ( view )

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HBQ_SpawnSystem

Description
HBQ Spawnsystem
HBQSS is a very powerful universal mission building tool. It makes it easy to create simple or very complex missions without the need for scripting. You can spawn Units in very different ways and give them certain orders with tons of options. HBQ can alter the AI behaviour in several ways while maintaining compatibility with other AI mods. HBQ offers many options to optimize your mission performance and has a very smooth method of spawning Units so players don't have much lags when units spawn. HBQ is basically a huge collection of scripts packed into one single editor module which offers endless possibilities for quick Single player missions or huge persistent missions for many Players.

Use the HBQ channel of Titan Platoon Discord to ask questions and Feedback:

Documentation & Demomission
In the Mod folder you will find a Quickstart guide and a Demomission.

The Mod needs to be loaded on the Server and on Clients.

Features

Contains:
- HBQ_SpawnModule
- HBQ_SpotterModule
- HBQ_ArtilleryModule
- HBQ_CasModule
- HBQ_SpawnPosition (Logic object that you find in the Locations Section of the Editor)
- HBQ_MovePosition (Logic object that you find in the Locations Section of the Editor)
- Demomission available in my Workshop and in Mod Folder



- Very Simple to setup (No Scripting)
- Advanced AI Tactics and Behaviours
- Automatic Spawnpositions (automatically spawn in hidden places like buildings or forests)
- Optimized Method for smooth spawning
- Wave Spawns
- Spotter/Artillery/Cas System (Players AND AI can be spotter and support requester)
- Customize AI Features
- Civilian Rebel Behaviour (Caution this is very scary ;-). Any Civilian could be a threat.)
- Fleeing System
- AI Rearm System
- Complex AI Pathing system with modules
- Performance Tweaking in Several ways
- Dynamic Despawning (For Performance Optimization)
- Dynamic AI (Enable heavy AI features only when Players are near to save performance)
- Secure Playerradius to prevent Spawning/Despawning near Players (also takes Players watch Direction into account.)

Different SpawnTypes:
- Infantry
- Vehicles
- Troop Transport
- Air Transport
- CargoTransport
- Naval Transport

3 Different Spawn and Pathing Setups:
- Complex Paths
- Simple Random Paths
- Automatic SpawnPositions


Compatibility
HBQ is compatible with all Factions or Weapons/Vehicles mods.
It also Offers options to change settings of several other mods. This way every spawned group can use different AIs for example.
When HBQ runs certain functions on a group other AI mods will be disabled dynamically on that group.

Compatible AI Mods (and tweakable Options):
- Lambs Danger
- Vcom
- ACE
- SFSM
- SQSM
- LAFS
- ALIVE
- TCL



Popular Discussions View All (6)
21
6 May, 2024 @ 9:16pm
Planed Features
Q
4
16 Nov, 2023 @ 10:40pm
Infinite SL spawns under terrain
Koko
2
26 Jun, 2024 @ 11:50am
Question about the "Spotter Module"
Komodo
1,104 Comments
Ma$kingunnar 4 Sep @ 2:09pm 
I was wondering if anyone could help. I wish to activate a spawner via radio, which is no issue, but can i make the moveposition be where my cursor is, possibly making use of screentoworld syntax? Thanks in advance :)
Q  [author] 29 Aug @ 5:18am 
@papanurb I added a new option „Land at target pos“. I guess you need to disable those now in your old file.
PapaNurp609 28 Aug @ 12:42pm 
anyone encounter any instances where spawn modules break? Ive been building an air combat scenario using area and trigger locations for jets to fly too. initially worked but i opened it today and now every air unit is flying to the bottom left corner of the map?
[Dr]_Gordon_Livesey 21 Aug @ 10:31pm 
@A. Ares, yes, you got this right. And by saying " Mod searching tool " I meant that small searching window in the left upper corner of mod manager in Arma 3 launcher.

Wanted to add, that I got a similar problem with 1 other mod, it is a long range SAM system on HEMMT base. Couldn't. find it in mod manager, but found it in game.
A. Ares 21 Aug @ 7:26am 
So, @[Dr]_Gordon_Livesey let me see if I got this right because to be honest I am not familiar with any " Mod Searching Tool "!

You subscribed to this mod through the "Subscribe" button on the top of this page and on the MODS tab of ArmA 3 Launcher you did not find the mod so you can check the box on the left to load it?
[Dr]_Gordon_Livesey 21 Aug @ 5:25am 
@A. Ares, sorry for not specifying the problem.

[h1] Problem: [/h1]

Mod can not be activated

Checked problem sources

1. Mod manager: This specific Mod was not found(Mod searching tool was used).

2. In game: This mod was not found in system category(checked every single folder there 2 times).

3. External download: No external download links were found.

4. Manual download through game files: no[/] download application was found in game files.

[h1] Question to @everyone: [/h1]

How can I fix this problem?
A. Ares 20 Aug @ 5:28am 
@[Dr]_Gordon_Livesey,

Subscribe to the mod ->

Boot ArmA 3 Launcher ->

Go to "MODS" tab (check the left side of the screen) ->

Find the mod (do a search if you have many, although they are in alphabetical order) ->

Check the box on the left to load it ->

Boot ArmA 3...

DONE
[Dr]_Gordon_Livesey 20 Aug @ 4:21am 
Hello! Could someone explain to me how can i install/Enable this mod? Cause i`m looking for a way to do this for like an hour alredy and couldn`t find a way.
Mumus 16 Aug @ 11:19pm 
Thx @Q! :)
Q  [author] 16 Aug @ 11:18pm 
@Mumus. Last time I have tried lambs defend did not do anything. I think it is broken. But I will check that again.