Arma 3
HBQ_SpawnSystem
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Update: 29 Sep @ 4:44am

v2.4.27
- New: Reset AI condition

Update: 20 Sep @ 1:43pm

v2.4.27
- New: Option to enter Variablename for spawned Groups to reference them in other Scripts.
- New: Improved Move to Areas and Follow Objects
- New: Separate options for Following (not in Areasoption anymore)
- New: Spottermodule: Required Knowledge option
- New: Option to enable Civilian AI
- New: custom Exitcondition for AmbientAnimations/Sounds
- Improved: Transport Vehicles now wait until the Area around Vehicle is clear
before returning to base (to prevent stupid AI casulties)
- Fixed: Return to base condition is now working even when Group has not yet reached Targetpos
- Fixed: React to Fire works with Dynamic AI now
- Fixed: Patroling Groups could not be CARELESS
- Fixed: Spawning Infantry in Buildings with Waves was broken
- Fixed: Several minor things

!!! Caution when updating HBQ: If you have used Areas for following Objects you need to edit your old missions and enter
the Follow object(s) and triggers in the new section "Follow Object"

Update: 1 Aug @ 5:47am

v2.4.26
- Fixed: Automatic Spawnpositions for Planes and Helis works better now.

Update: 17 Jul @ 5:37am

v.2.4.25
- Fixed:Take Cover was broken
- Fixed: React to Fire was not working with reset AI options.

Update: 14 Jul @ 3:08am

v.2.4.24
- Fixed: Vehicles sometime got stuck when spawned on uneven terrain. Now Vehicles spawn 10cm above ground to prevent this.
- Improved: Improvement to Unstuck Units option.
- Changed: When Vehicles spawn in Waves a Security Spawnradius is now set automatically to prevent Vehicles spawn on other
Vehicles.
- Improved: Planes wont take off automatically when Generate Waypoints is turned off. They Wait for Orders like Engage or
CAS.

Update: 7 Jul @ 4:22am

v.2.4.23
Fixed: if RTB delay is 0 secondary Targetpos did not work
Fixed: Some Fixes with Assaultspeed (leaders would stop moving)

Update: 24 Apr @ 3:53am

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.
- Fixed: Uncrewed Planes could spawn in Air.
- Fixed: Problem with Dynamic Simulation (Now dynamic Simulation is waiting until Vehicles and Crew have spawned completly)

Update: 23 Apr @ 7:34am

v2.4.22
- Fixed: Engagement now works with Naval Troop transports.
- Fixed: Some problems with ambient Animations if you dont enable Static AI. (now it takes care of Static AI automatically)
- Fixed: Infinite Vehicle Ammo did trow an error.

Update: 22 Apr @ 1:12am

v2.4.21
- Fixed: Rearming function was not working correctly
- Fixed: Supply vehicles now reach the supported vehicles better as they will wait for them.

Update: 14 Apr @ 5:50am

V2.4.2
- New: Vehicle Appearance settings are now supported. (Textures and other settings you set in the Garage)
- Fixed: Helicopters did not despawn with delete at targetposition.
- Changed: Repeating Trigger cooldown is now capped to minimum 60 seconds to avoid low repeating intervalls.