Arma 3
HBQ_SpawnSystem
Ergebnisse 51–60 von 163
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Update: 13. Sep. 2024 um 3:03

Update: 13. Sep. 2024 um 2:38

Update: 13. Sep. 2024 um 2:11

v2.1.9
- Improved: DynamicAI now does not disable Group functions so AI Mods that control Group behaviour still work even when DynamicAI disabled Units. This way DynamicAI still works with Mods like SquadFSM or HAL NR6.

- New: DynamicAI AI Radius: Now there is two options for Dynamic AI. One for Player distance and One for AI distance. AI distance also considers AI enemies and not only players. So when AI comes near enemy AI it will be enabled again.

- Changed: Unstuck Distance for Vehicles is doubled now.

- Fixed: Unstuck Vehicles works better now.

Update: 12. Sep. 2024 um 16:24

v2.1.8
- Fixed: Issue with Balancing Trigger

Update: 12. Sep. 2024 um 15:21

v2.1.8
- New: Better HAL NR6 Support

Update: 12. Sep. 2024 um 6:06

v2.1.7
- New: DCO SquadFSM Mod Support
- New: LAFS Mod Support (Light AI Fire Support)

Update: 11. Sep. 2024 um 3:25

v2.1.6
-Fixed: Several issues with Rearming Feature.
-Fixed: MovetoArea works with Transports now.
-Fixed: Transported Units dont go prone when unloading anymore
-Changed: Debug Colors Improved (Combatmode added)
Demomission:
- New: Example for Rearming in Demomission
- New: Example for Lootboxes in Demomission
- New: Example for Spawning when player near
- New: Another Example for Move to Areas in Demomission

Update: 31. Jul. 2024 um 13:15

v2.1.5
-HotFix: Another Headless Client Hotfix. (Dynamic AI was not working with Headless Client)

Update: 30. Jul. 2024 um 6:50

v2.1.4
-HotFix: Spawning on Headlessclient was broken in last Update.

Update: 26. Jul. 2024 um 3:31

v2.1.3
- New: SpawnItems : If you sync only an item like a loadoutbox the Spawner will work in ITEM mode and spawn only the Synced Item. Can be used with automatic spawnpositions and prefer hidden to spawn loot boxes in buildings for example. Also works with Life time and Waves etc.

- Fixed: Sometimes Units would not spawn in Transport Vehicles.