Garry's Mod

Garry's Mod

PAC3 [develop version]
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Update: 15 Dec, 2023 @ 3:29pm

more exit points if lock is deactivated

Update: 14 Dec, 2023 @ 2:29pm

don't set cppi owner on the set owner hack

if present, a prop protection addon should be the only one doing that

Update: 13 Dec, 2023 @ 7:35pm

try a different fix instead

it was related to parts being initialized on creation, instead of the tree's validity. the part's tree node field has a chance to not exist yet at that point in time

Update: 13 Dec, 2023 @ 7:14pm

fix for hitscan inside main modified damage hook

separate the statements; the previous edit didn't go to where we need to check multipliers and extra health bars

Update: 13 Dec, 2023 @ 6:52pm

Update net_combat.lua

CPPI standard integrations for prop protection
some ulx integrations to enforce freeze and jail
rework some statements

Update: 12 Dec, 2023 @ 7:24pm

try a variable check

Update: 12 Dec, 2023 @ 3:52pm

validity checks

Update: 12 Dec, 2023 @ 3:48pm

validity checks

Update: 12 Dec, 2023 @ 3:42pm

suppress network string error (#1325)

if parts are deactivated, instead use part label's SetError function to tell users about it instead

and two minor fixes on damage zone

Update: 10 Dec, 2023 @ 8:26pm

reorder functions