Garry's Mod

Garry's Mod

PAC3 [develop version]
Näytetään 221–230 / 263
< 1 ... 21  22  23  24  25 ... 27 >
Päivitys: 15.12.2023 klo 15.29

more exit points if lock is deactivated

Päivitys: 14.12.2023 klo 14.29

don't set cppi owner on the set owner hack

if present, a prop protection addon should be the only one doing that

Päivitys: 13.12.2023 klo 19.35

try a different fix instead

it was related to parts being initialized on creation, instead of the tree's validity. the part's tree node field has a chance to not exist yet at that point in time

Päivitys: 13.12.2023 klo 19.14

fix for hitscan inside main modified damage hook

separate the statements; the previous edit didn't go to where we need to check multipliers and extra health bars

Päivitys: 13.12.2023 klo 18.52

Update net_combat.lua

CPPI standard integrations for prop protection
some ulx integrations to enforce freeze and jail
rework some statements

Päivitys: 12.12.2023 klo 19.24

try a variable check

Päivitys: 12.12.2023 klo 15.52

validity checks

Päivitys: 12.12.2023 klo 15.48

validity checks

Päivitys: 12.12.2023 klo 15.42

suppress network string error (#1325)

if parts are deactivated, instead use part label's SetError function to tell users about it instead

and two minor fixes on damage zone

Päivitys: 10.12.2023 klo 20.26

reorder functions