Garry's Mod

Garry's Mod

PAC3 [develop version]
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Uppdatering: 15 dec, 2023 @ 15:29

more exit points if lock is deactivated

Uppdatering: 14 dec, 2023 @ 14:29

don't set cppi owner on the set owner hack

if present, a prop protection addon should be the only one doing that

Uppdatering: 13 dec, 2023 @ 19:35

try a different fix instead

it was related to parts being initialized on creation, instead of the tree's validity. the part's tree node field has a chance to not exist yet at that point in time

Uppdatering: 13 dec, 2023 @ 19:14

fix for hitscan inside main modified damage hook

separate the statements; the previous edit didn't go to where we need to check multipliers and extra health bars

Uppdatering: 13 dec, 2023 @ 18:52

Update net_combat.lua

CPPI standard integrations for prop protection
some ulx integrations to enforce freeze and jail
rework some statements

Uppdatering: 12 dec, 2023 @ 19:24

try a variable check

Uppdatering: 12 dec, 2023 @ 15:52

validity checks

Uppdatering: 12 dec, 2023 @ 15:48

validity checks

Uppdatering: 12 dec, 2023 @ 15:42

suppress network string error (#1325)

if parts are deactivated, instead use part label's SetError function to tell users about it instead

and two minor fixes on damage zone

Uppdatering: 10 dec, 2023 @ 20:26

reorder functions