Garry's Mod

Garry's Mod

PAC3 [develop version]
61-70 van 263 items weergegeven
< 1 ... 5  6  7  8  9 ... 27 >
Update: 25 mrt om 21:12

mini fix

create this field on part initialization

Update: 23 mrt om 11:05

more health modifier cvars

clamp max HP / max armor changes
allow/disallow extra healthbars counted hits mode
clamp total value of extra healthbars (it accounts for existing ones applied. can't cheat by adding multiple health modifier parts)

health modifier part gets a nicename

and harmonize some more of the other new convars (the settings manager code required a server-realm copy of the descriptions of the cvars to get proper updates)

Update: 17 mrt om 20:22

buttons can bypass changes to their holdtime/toggle state updates if hidden

and add more details to logic gates-based events' tutorial entries to clarify how to use uids

Update: 17 mrt om 17:44

fix previous commit

the parsing error was because these strings for the arrows and property key text at 2146 & 2148 weren't being assigned to the variable, free strings breaking syntax

Update: 17 mrt om 12:18

revert previous commit

I'll investigate more later

Update: 17 mrt om 11:59

move active text entry alongside property list's scrolling

it won't go off-screen or above the property divider
accordingly, draw a rectangle with a text and arrows to indicate what property you're editing if out of bounds

fix a narrow bug where the pace.PanelExists check interprets a 'Container' bodygroup as the property container panel class. it created an error and dropped all further bodygroups

Update: 15 mrt om 11:37

force part update

split AffectSelf into two to distinguish between player owner and root owner (e.g. projectiles)

for backward compatibility, AffectSelf will still act as both by default, but with AlternateAffectSelf the split occurs. you can then use AffectPlayerOwner to affect your player, and AffectSelf to affect the root part owner separately

Update: 9 mrt om 0:40

small fix

Update: 4 mrt om 17:47

hotfix

regarding the event arguments dynamic properties sync feature, I didn't account for the fact that properties can be edited from proxies

Update: 2 mrt om 20:12

hotfix (quick actions - event reorganization)

actually I want this at the end so that events quick access actions (triggers) are the priority

also don't add the options if there's nothing in bulk select