Jupiter Hell

Jupiter Hell

New Enemy Medusaling
Hiển thị 1-10 trong 17 mục
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Cập nhật: 5 Thg05 @ 8:01am

Safer implementation of the previous change

Cập nhật: 4 Thg05 @ 2:22pm

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Cập nhật: 13 Thg04 @ 4:21am

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Cập nhật: 15 Thg10, 2024 @ 2:34pm

Made idle sound quieter.

Cập nhật: 31 Thg08, 2024 @ 1:57pm

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Cập nhật: 11 Thg03, 2024 @ 11:11am

Updated for 1.8

Cập nhật: 20 Thg01, 2024 @ 12:12am

Made medusaling idle sound slightly quieter.

Cập nhật: 30 Thg09, 2023 @ 10:31am

Fixed blindness increasing vision range on low light levels.

Cập nhật: 7 Thg09, 2023 @ 2:41am

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Cập nhật: 1 Thg09, 2023 @ 5:58pm

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack