Jupiter Hell
New Enemy Medusaling
Показані результати 1–10 із 17
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Оновлено: 5 трав. о 8:01
автор: Same_difference

Safer implementation of the previous change

Оновлено: 4 трав. о 14:22
автор: Same_difference

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Оновлено: 13 квіт. о 4:21
автор: Same_difference

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Оновлено: 15 жовт. 2024 о 14:34
автор: Same_difference

Made idle sound quieter.

Оновлено: 31 серп. 2024 о 13:57
автор: Same_difference

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Оновлено: 11 берез. 2024 о 11:11
автор: Same_difference

Updated for 1.8

Оновлено: 20 січ. 2024 о 0:12
автор: Same_difference

Made medusaling idle sound slightly quieter.

Оновлено: 30 верес. 2023 о 10:31

Fixed blindness increasing vision range on low light levels.

Оновлено: 7 верес. 2023 о 2:41

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Оновлено: 1 верес. 2023 о 17:58

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack