Jupiter Hell

Jupiter Hell

New Enemy Medusaling
Menampilkan1-10 dari 17 kiriman
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Pembaruan: 5 Mei @ 8:01am
berdasarkan Same_difference

Safer implementation of the previous change

Pembaruan: 4 Mei @ 2:22pm
berdasarkan Same_difference

Medusaling swarms no longer spawn on IO, fully transistion to Archmedusalings at that point. Medusaling when flying over the void will periodically head towards the player to prevent them getting stuck at the edge of the map

Pembaruan: 13 Apr @ 4:21am
berdasarkan Same_difference

Medusaling blinding debuff no longer stacks so applies for a maximum of 5 turns.

Pembaruan: 15 Okt 2024 @ 2:34pm
berdasarkan Same_difference

Made idle sound quieter.

Pembaruan: 31 Agu 2024 @ 1:57pm
berdasarkan Same_difference

Make Arch Medusalings the same size as regular ones to avoid occasionally graphics bugs at their current scaling that normal ones don't seem to experience.

Pembaruan: 11 Mar 2024 @ 11:11am
berdasarkan Same_difference

Updated for 1.8

Pembaruan: 20 Jan 2024 @ 12:12am
berdasarkan Same_difference

Made medusaling idle sound slightly quieter.

Pembaruan: 30 Sep 2023 @ 10:31am

Fixed blindness increasing vision range on low light levels.

Pembaruan: 7 Sep 2023 @ 2:41am

Lowered Medusaling splash resistance and difficulty dependent slithering dodge cap based on feedback. Still take minimum two grenade launcher grenades to kill and a hard to hit but not as hard.

Pembaruan: 1 Sep 2023 @ 5:58pm

Fixed definition of Exalted Arch Medusaling that crashed the game if the game tries to spawn them as an exalted pack