Barotrauma

Barotrauma

Primitive Medicines
Showing 61-66 of 66 entries
< 1  2  3  4  5  6  >
Update: 13 Aug, 2023 @ 6:44am

Version 0.1.5:
1. Fixed fever not getting removed.
2. Renamed fever to hyperthermia.
3. Added hypothermia and heat pack.
4. Performance improvements.

Update: 12 Aug, 2023 @ 7:44am

Version 0.1.4:
1. Added new mechanic: body temperatures.
2. Added ice packs.
3. Added fevers.
4. Performance improvements.
5. Fixed some translation file bugs.

Update: 11 Aug, 2023 @ 8:01am

Version 0.1.3:
1. Added bot conversation for afflictions and some loading screen tips.
2. Added Lithium Monoxide and Innocuous Velonaceps Calyx.
3. Fixed only a few injuries removes bandages.

Update: 10 Aug, 2023 @ 7:04am

Version 0.1.2:
1. Performance improvements: less memory allocations. Barotrauma codes run in a magical way, so we need to use magic to improve performance.
2. Faster loading by caching the delegates.
3. Deep tissue injury heals naturally now.
4. Bandages are now twice effective against bleeding, and half effective against secondary injuries.
5. Added translation files for item and affliction descriptions. Honestly, I need some help on coming up with good names and descriptions.

Update: 9 Aug, 2023 @ 5:44am

Version 0.1.1:
1. Performance improvements.
2. Fixed only laceration inflict pain.
3. Nerfed fentanyl.
4. Fixed combat stimulant's overlapping effects.
5. Bandages don't fix deep tissue injury.
6. Show strength bar for pain to self.

Update: 8 Aug, 2023 @ 7:54am

Version 0.1:
1. Initial commit.