Barotrauma

Barotrauma

Primitive Medicines
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Update: 27 Aug, 2023 @ 2:50pm

Version 0.1.15:
1. Major performance improvements. Stopped being lazy and using slow baro native code, resorted to faster specialized code.
2. Added Bleach, intended to serve as a cheap way to deal with surface infection.

Update: 25 Aug, 2023 @ 9:11pm

Version 0.1.14:
1. Fixed potential crash caused by copy pasting mistake.
2. Bloodloss makes you prone to temperature change.

Update: 25 Aug, 2023 @ 2:49pm

Version 0.1.13:
1. Reworked and standardized body temperatures. The changes are mostly under the hood changes and shouldn't be too noticeable.
2. Performance improvements.
3. Outpost dwellers' clothes makes you warmer. Wearing them while having a fever is certainly not a good idea.
4. Husk things now provides a very high resistant to temperature drop(making you lasts 20 times longer in water), instead of completely negating hypothermia. However, if combined with heat pack, you are completely immune to hypothermia.
5. Husk things makes you recover slower from fever.
6. Made hyperthermia and hypothermia slightly more noticeable.

Update: 25 Aug, 2023 @ 7:40am

Version 0.1.12:
1. Fixed syringes not working in syringe gun.

Update: 25 Aug, 2023 @ 7:34am

Version 0.1.11:
1. Fixed Bandaged threshold considering the whole player. They now correctly checks the affliction on the target limb.
2. Reduced and delayed the vitality loss from infection.
3. Halved organ damage caused by antibiotics.
4. Removed base tolerance range of pain.

Update: 23 Aug, 2023 @ 7:07pm

Version 0.1.10:
1. Performance improvements.
2. Bandaged are now 5 times more effective against bleeding than before. This should bring bleeding to a good point.

Update: 22 Aug, 2023 @ 2:58pm

Version 0.1.9:
1. Performance improvements.
2. Changed update loop mechanism. Now the update loop is independent of time, meaning the mod updates less frequent when your game is running slow.
3. Fixed a bug that caused antibiotic glue to cause Deep Tissue Injury, therefore causing Secondary Wound and nullifying itself.
4. Bandaged effect are now 4 times effective against bleeding instead of twice.
5. Increased base healing of Bandaged by 2/3.
6. Fixed a bug that caused Bandaged only being half effective. Now(combined with previous changes) Bandaged heal normal wounds 3 times faster and bleeding 13 times faster compared to before.
7. Husk symbiosis no longer makes you prone to fever but instead has reduced healing effects, comparable to husk infection with zealot's robes.

Update: 18 Aug, 2023 @ 8:07am

Version 0.1.8:
1. Husk Infection and Husk Symbiosis provides resistance for hyperthermia. Goal is that you don't take damage from the hyperthermia caused by cold water without diving suit. However, using ice pack underwater can still be dangerous.
2. Husk Symbiosis makes you more susceptible to hyperthermia.
3. Added enzyme.
4. Added Chinese Medicine.
5. Nerfed the infection resistance provided by antibiotics(moved to Chinese Medicine).

Update: 17 Aug, 2023 @ 6:25am

Version 0.1.7:
1. Fixed organ damage causing “index out of bound” error. It should now properly cause pain on torso.

Update: 16 Aug, 2023 @ 5:31am

Version 0.1.6:
1. Affliction type "indamage"(organ damage, deep tissue injury) no longer heals off naturally.
2. Reworked pomegrenade extract. It now provides less healing effect for normal damages but effective against "indamage".
3. Fixed hyperthermia causing basically no pain.