Barotrauma

Barotrauma

Primitive Medicines
Showing 31-40 of 66 entries
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Update: 4 Oct, 2023 @ 2:57pm

Version 0.2.10:
1. Added some logging information regarding a crash.
2. Fixed bloodpacks not working properly in auto-injector-headset.

Update: 2 Oct, 2023 @ 6:47pm

Version 0.2.9:
1. Attempted to address a rare error caused by Enhanced Armanants.
2. Added Blood Type Sampler.
3. Made Raw Blood harder to distinguish.
4. Adjusted discount on "Lab Contact".
5. Made "Hemolysis" smoother.

Update: 30 Sep, 2023 @ 2:20pm

Version 0.2.8:
1. Some of "Pain"'s effects are local to limb. For example pain on left arm won't drop item on right arm.
2. Doubled duration of "analgesic".
3. Fixed "Chinese Medicine" not appearing in game.
4. "Delivery System" totally removes "Pierce" caused by syringes.
5. "Vitamin Supplements" makes you recover from bloodloss faster.
6. "Lab Contacts" also makes buying experimental medicines cheaper.

Update: 28 Sep, 2023 @ 5:29pm

Version 0.2.7:
1. Fixed some "file not found" bug with sprites.
2. Fixed Medic's talent changes weren't being loaded. Changed descriptions of these talents to reflect the changes.
3. Added Underwater Operation Uniform(UOU) unlocked by the talent "No Pressure".
4. "Medical Expertise" now increases "bandaged" threshold of items by 20%.
5. Reduced "bandaged"'s effectiveness against bleeding by 33%(back to prior to blood type update).
6. Husk afflictions makes you able to stay underwater for twice as long, but you can't stay underwater indefinitely using heat packs.
7. Normal diving suits only maintains your body temperature underwater. Exosuits completely blocks heat loss.
8. Ice Pack treats bluntforce trauma.
9. "Hemolysis" now causes fever but have reduced vitality loss.

Update: 25 Sep, 2023 @ 5:21pm

Version 0.2.6:
1. Fixed inconsistency between displayed skill requirement and actual skill requirement of processed blood.
2. Fixed missing display skill requirement of raw blood.
3. "organ damage" and "oxygen low" caused by "hemolysis" now has source set to the source of "hemolysis"(so outpost npcs aggro you).
4. Added "Alpha Stimulant", essentially a specialized, upgraded version of "pomgrenade extract".
5. Adjusted sprites of "Lithium Monoxide", "Bleach", "Enzyme".

Update: 24 Sep, 2023 @ 6:30pm

Version 0.2.5:
1. Fixed a bug that can potentially assign multiple blood types to players.
2. Using syringes causes minor wounds that heals off naturally.
3. "Delivery System" talent halves the amount of wounds caused by syringes.
4. Deleted some redundant code.

Update: 24 Sep, 2023 @ 9:38am

Version 0.2.4:
1. Buffed "Blood Plasma Pack" and "Alien Blood".
2. Fixed the effects of these 2 being stackable.

Update: 23 Sep, 2023 @ 10:53am

Version 0.2.3:
1. Performance improvements(especially with lots of other mods).
2. Compatibility improvements(tbh it shouldn't make any difference).
3. Nerfed blood plasma pack and alien blood.

Update: 22 Sep, 2023 @ 6:52pm

Version 0.2.2:
1. Fixed applying blood packs not returning an empty blood pack.
2. Adjusted recipe for "Processed Bloods" to be more consistent.
3. "Blood Donor" talent gives 15% resistance for "Blood Loss".
4. "Bloody Business" talent makes extracting blood causes 40% less blood loss.
5. Added blood type B-, AB-.
6. Made bots more clever with blood types.
7. Reduced "Bandaged" effectiveness against bleeding by 25%.
8. Made blood type distribution more realistic.

Update: 21 Sep, 2023 @ 4:04pm

Version 0.2.1:
1. Made Blood Plasma pack's effect non stackable.
2. Aligned Alien Blood's effect with Blood Plasma pack.
3. Added blood type compatibility.