Barotrauma

Barotrauma

Primitive Medicines
24 Comments
Dubhe 20 Apr, 2024 @ 4:46am 
Neat, will def keep an eye on this
Nimak 16 Apr, 2024 @ 4:24pm 
haven't played the mod yet but i wonder if the temperature thing is compatible with the one in enhanced reactors
hungry ΘΔ [it/its] 28 Dec, 2023 @ 1:16am 
still bein updated?
Fagottini 6 Nov, 2023 @ 5:50am 
Finally, someone who can do this.
I like NT, but i want something mid between NT and Barotraumorphine experience.
САСАЙ 2 Nov, 2023 @ 6:37pm 
It’s run well with real sonar?
General_JOE 5 Sep, 2023 @ 9:21pm 
@surreal shrub

I don't think so
Shrub 5 Sep, 2023 @ 5:06am 
Is this compatible with neurotrauma?
GalacticPanda 29 Aug, 2023 @ 6:52pm 
I am getting a long list of" limb is null ". Idk what it is but this mod is affecting me only
General_JOE 24 Aug, 2023 @ 6:27am 
@GandalfIsNotAJedi bleeding got fixed
GandalfIsNotAJedi 23 Aug, 2023 @ 8:11pm 
I really like this mod, but I have a few issues with it. First, bleeding is unreasonably difficult to treat. Bandages, plastiseal, and antibiotic glue all are adequate treatments in theory, but in practice often fall short of the desired outcome, that is, keeping the bloody person alive. My suggestion is to buff bandages, making the bleeding stop faster, or give the player other methods to stop the bleeding alongside bandages, such as applying pressure to the wound or tourniquets. Second, infections and hypothermia are over the top. Even if someone manages to survive the initial bleeding from their injuries, they are soon after afflicted by infections that immensely drain their vitality and hypothermia from the aforementioned blood loss. These two are an issue that are a bit too hands on to practically deal with in a campaign. Lastly, pain seems to be almost non-present in most scenarios, I would like to be able to see it pose more trouble somewhere in the near future. Thanks Mod-man.
General_JOE 23 Aug, 2023 @ 5:41pm 
Besides bleeding being really hard to treat effectively, pain also seems like a super weak mechanic...Never seen more than low pain on a limb even after being shot
xcrafter09 22 Aug, 2023 @ 2:04am 
used every bandage and glue to try and heal somone from bleeding out but the secondary wounds created by it killed him at the end. very nice.
General_JOE 21 Aug, 2023 @ 7:59pm 
Bleeding seems really unbalanced... Shot a bot in the head once with a revolver and instantly patched him up fully with plastiseal, he would have died without my babysitting him with blood packs. Bandages need to reduce bleeding faster.
Cultist ⁧⁧ ඞ 15 Aug, 2023 @ 8:21pm 
Man, an alternative to Neurotrauma where everyone can still have FUN instead of endless boredom does seem really interesting! :D
Paws 15 Aug, 2023 @ 7:11am 
Is it compatible with neuro?
cammando205 14 Aug, 2023 @ 10:10am 
Really loving the mod... but, I have recently begun to crash with a stack trace exception. Seems to happen when either myself or a crew member gets injured but I'm not sure which injury or limb is involved.
GrunsTala 12 Aug, 2023 @ 11:32am 
mista bombastic bomba fantastic
Dr.Vaфе!ь 12 Aug, 2023 @ 1:44am 
Documentation for this mod pls
Mad_Mike 11 Aug, 2023 @ 10:38pm 
please do not add compatibility with Robo-trauma.
General_JOE 11 Aug, 2023 @ 4:16pm 
Question, does plastiseal make wound heal faster than regular bandages? Seems like a great way to make it more useful than vanilla. I also hope that antibiotic cream can be used to treat/prevent infections
PHOENIX 11 Aug, 2023 @ 12:52pm 
Please add compability with robotrauma.
Viktor Livingshield 10 Aug, 2023 @ 7:02pm 
:captainsinful:
Just POG
ZorenZal 10 Aug, 2023 @ 12:53pm 
Good luck with development
Television 9 Aug, 2023 @ 11:30am 
Is this neurotrauma 2