Crystal Project

Crystal Project

Final Fantasy Project Overhaul
Showing 61-70 of 568 entries
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Update: 9 May, 2024 @ 7:29am
by Flux

Still v2.5999

Blue Mage
Bad Breath: Poison/Slow Stacks x2 -> x4

--

Beastmaster
Synced Rages

Update: 7 May, 2024 @ 7:51pm
by Flux

v2.599

Status
Bubble: Max HP +30% -> +25%
MP Leak: Reworked (DoT: 5 flat + 5% MP damage per turn)
Refresh: Flat MP Recovery 7 -> 5

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Quests/NPCs
Antlion in Ancient Reservoir: Fixed a bug where music doesn't restore after the event
Gokue (Quintar Sanctum): Rewrote dialogue to remove references to Wind Slash (it does not use MP)
Morii (Capital Sequoia): Rewrote dialogue

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Items/Gear
Casino Coin/Loaded Dice: Now directly state "Gambler" instead of using a reference (this was to fix a display bug)
Storm Cap/Helm: Wind/Thunder Dmg Taken -50% -> -25%
Tuxedo: Ice/Water Dmg Taken -50% -> -25%
Swimmer's top: Water Dmg Taken -50% -> -25%
Flame Spike: Fire Dmg Taken -25% -> -10%
Candle: Description tweaked
Genji Gloves: Dual Wield changes applied
Diamond Katana: Crafting recipe reverted to vanilla
Hydra: Fixed a bug where it was a Two-handed Sword instead of Rapier

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Warrior
Spirit Break: Reworked (7 AP. T1 Phys Attack. Inflict: MP Leak x4)

--

White Mage
Asylum: AP Cost 18 -> 24

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Black Mage
All Black Magic: Casting animation tweaked

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Dragoon
Jump: Changed targeting
Lancet: PAtk Rate 125/75 -> 100/50
Lancet: MP Return 15% -> 20%
Lancet: Can now miss and crit
Battle Litany: MP Cost 25 -> 20
Reis' Wind: MP Cost 25 -> 20
Lance Mastery: Bonus now visible when applicable

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Arcanist
Aspil: Reworked (4 CD. Damage enemy MP [25 Flat + 25% Mnd] and return to user.)

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Blue Mage
Stats: Altered
Magic Hammer: Reworked (4 CD. Damage enemy MP [25 Flat + 25% Mnd] and return to user.)
Mighty Guard: MP Cost 44 -> 32
White Wind: MP Cost 42 -> 36
Bad Breath: MP Cost 42 -> 32
Reflect???: MP Cost 25 -> 20
Pep Up: MP Cost 100 -> 0
Pep Up: AP Cost 0 -> 24
Conserve MP: MP Cost -20% -> -25%

Their stats were oriented towards their passive, giving them more physical defense.

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Dark Knight
Sanguine Sword: Reworked (20 MP. Phys attack enemy HP and return to user.)
Infernal Strike: Reworked (4 CD. Phys attack enemy MP [25 Flat + 25% Str] and return to user.)

--

Archer
Wisp Form: Attack Penalty -20% -> -25%
Bow Mastery: Bonus now visible when applicable

--

Ninja
Dual Wield: Attack Penalty -20% -> -25%
Dual Wield: Acc Penalty -10% -> 0%

The Acc penalty on dual wield felt like a bit too much. I altered the penalty so it'd be a nice, even 25%.

--

Samurai
Seishin: Reworked (4 CD. Damage enemy MP [25 Flat + 25% Str] and return to user. Combo: Seishin on next attack [Drain 2% MP from next damaging attack])
Katana Mastery: Bonus now visible when applicable

--

Shikari
Deathblow: Killing blow if enemy HP is your phys dmg +100% -> +50%

Update: 30 Apr, 2024 @ 7:29pm
by Flux

Still v2.598

Thundara wasn't fixed. Trying again.
Reverted Death/Mute Sentence

Update: 30 Apr, 2024 @ 7:10pm
by Flux

v2.598

Status
Death Sentence: Is now categorized as "None" and cannot be cleansed.
Mute Sentence: Is now categorized as "None" and cannot be cleansed.

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Items/Gear
Ribbon: Now protects against Petrify
Ribbon: No longer protects against Poison

--

Enemies/Bosses
Mountainess: Renamed to Hill Gigess
Jail Breaker: Renamed to Hades Gigess
Mountain Knight: Renamed to Warrior Gigess
Rhinox: New sprite
Plague Rat: Reckless Assault now causes Unfocused [attacks random targets] instead of Confuse
Wispette: New sprite
Maelstrom: Fixed bugged animation
Tornado Chop: Fixed bugged animation

--

Black Mage
Thundara: Fixed bugged animation

--

Arcanist
Shock: Removed reference to Bane

Update: 27 Apr, 2024 @ 4:10pm
by Flux

Still v2.597

Another hotfix for description-related bugs.

Update: 27 Apr, 2024 @ 9:27am
by Flux

Still v2.597

Another hotfix to fix a few minor errors.

Update: 27 Apr, 2024 @ 12:39am
by Flux

Still v2.597

Hotfix to Archer's descriptions, as they reflected inaccurate values.

Update: 27 Apr, 2024 @ 12:30am
by Flux

v2.597

Quests/NPCs
Cagnazzo At Salmon River: Renamed flags accordingly to match the others.

Unfortunately, this means you can encounter him here again on existing saves. It doesn't hurt anything, but warning you in advance.

--

Monsters:
Behemoth: Script tweaked
Minotaur: Fixed a bug where he wouldn't have his Hyper Wrist ticket
Eerie Soundwave: Debuff Stacks x2 -> x3

--

Items/Gear
Cavall's Fang (Replica): Removed from Shop
False-Shaded Specs: Removed from Shop
Sandy's Spirals: Cost 20 Silver -> 10 Silver

--

Warrior
Equilibrium: Renamed to Hardy

--

Monk
Steel Peak: Buff Stacks x2 -> x3

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Blue Mage
Vampire: HP Drain 25% -> 33%

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Archer
Charge +1: Reworked (24 CT. Apply Inrush Current: +10% Acc, +10% Crit Rate -15% Cast time. Enable C1 skills for 4 turns.)
Charge +2: Reworked (64 CT. Apply Sustained Tension: +15% Phys Dmg, +15% Acc, +15% Crit Rate, -33% Cast time. Enable C1 & C2 skills for 3 turns.)
Charge +3: Reworked (6 CD. 128 CT. Apply Maximum Tension: +20% Acc, +20% Phys dmg, +20% Crit rate. Enable C3 skills only for the next turn.)
Camoflage: Reworked (On Skip Turn: Dump 25% Threat)

Archer is now devoid of AP costs, instead spending its time on long charges to enable its moves. It also no longer needs to upgrade from level-to-level linearly, but it benefits from greatly reduced charge time tier-to-tier if it does work linearly.

--

Shikari
Role: Commando: Reworked (Stance that enhances physical strength. Str +15 Flat. For the next 3 turns: Str +5%.)
Role: Ravager: Reworked (Stance that enhances magical capacity. Mnd +15 Flat. For the next 3 turns: Mnd +5%.)
Role: Saboteur: Reworked (Stance that enhances precision. Agi +15 Flat. For the next 3 turns: Agi +5%.)

--

Summoner
Secret of Mana: Reworked (+6 AP on Magic Cast)
New Innate: Eidolon Mastery (Enabled: "Mana Purge.")
MP Up: LP Cost 4 -> 3

Update: 25 Apr, 2024 @ 1:21pm
by Flux

Last v2.596 Hotfix I Swear

Fixed Paladin's Steelguard Stance

Update: 25 Apr, 2024 @ 12:49pm
by Flux

Still v2.596

Hotfix to Species Descriptions